Higher than 60 is not recommended and not needed. First, you would be likely to run into more devices that cannot handle high speeds than those that can. Second, because 60 FPS is at the high end of what the human eye is going to process.
30 FPS is perfectly adequate for most things. 30 FPS is safe, most devices will handle that.
Having said all that, if you write the code the right way, you can specify 60 fps and then force the app to sort of behave that way even if it is not actually running at 60fps.
I have no difficulty getting my iPod Touch 4th Gen to do better than 30 FPS, but not always at 60 FPS.
A lot depends on what your code is doing.
Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master