
Turn based space 4X, influenced by Master of Orion 1&2 with flavours of Endless Space and other strategy games.
Platforms:
Android: Google Play / Amazon Appstore
iOS: Apple Appstore
PC/Mac: Enhanced versions, after mobile versions are released.
Supported languages: english, finnish, swedish (more major languages planned, like german, need translator for those though.)
Estimated release during this year.
Key features:
- Singleplayer experience is the main focus (immersion!)
- Believable diplomatic AI (this is the most important thing!)
- Impressive battle AI (without AI cheating)
- Tactical or strategic space/ground combat (simple and fun)
- Large and interesting tech-tree (as little as possible "+2%-bonus-to-something" type of research)
- Research breakthroughs and some randomness in techtree
- Unique races have unique playing experiences
- Immersion (less icons, more "game" graphics and animations)
- Positive and negative random events (can be turned off)
- Random galaxy generator
- Fully customisable ships
- Endgame goals and events
- Multiplayer will be added later
What's happening now:
- Galaxy generator

- Planet generator

- Pathfinding

- Techtree divided to theoretical/direct results areas.

- System wide view in finishing state.

- Main menus/setting up a new game (needs a few tweaks)

- Basic combat AI (bit too straight forward now)

- Diplomatic AI (same as above)

- Tech-tree (basic stuff worked out)

- Races (2 ready, humans and insectoids, without main sprites)

- Gameplay mechanics (processing turns and such works)

- Ship designer (basics are fine)

- Construction queues (basic are ok)

- UI stuff, placeholder sprites for buildings and such, majority of things do work "behind the scenes"
- Complete UI (replace rest of the placeholder-virtualbuttons with custom ones)

- Unique techs and unique race attributes
- Random events

- Major game events (more later)

- Find graphics artist

- Find localisation help

- Lots of stuff!
Some screenshots from the menusystem:
In game screenshots:
Top left corner: Player/faction/race flag and player (emperor) name and race name.
Top center: Minerals, food, rare minerals, spies.
Top right corner: Date (turn number, one turn = 0.1 years)
Left side:
- Advisors (political, research, fleet admiral, troop general, espionage general)
- Fleets (ships and fleets)
- Alien empires (diplomacy, channels)
- Our empire (more detailed information on incomes and such)
- Planets (planet list)
- Research (research tree, current projects)
- Help (in-game help, tips & hints)
- Settings (game settings like language, music and sound volumes)
- End turn (process turn)
On lower resolution devices, the sidebar splits in two rows. This is still WIP and will become optional settings in game options as some low-end tablets might have low resolution, but you could still press those buttons easily because of the larger screen size. Plus icons have colors now.
My AppGameKit project: http://forum.thegamecreators.com/?m=forum_view&t=206794&b=48