Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Professional Discussion / [DBPro RC77] Can DBPro stream real-time GPS data for games?

Author
Message
WickedVixen
19
Years of Service
User Offline
Joined: 28th Mar 2007
Location: New Brisbane, Utopia Prime, VGC GHQ
Posted: 21st Jul 2013 17:57
I am looking into solutions for the possibility of including real-time (RT) GPS data for an idea I had. Some companies are using recorded RT GPS data for F1 racing and having the players race virtual ghosts of some of the best in F1.

I love street racing games and those on tracks (life Forza Motorsports III and IV, Gran Turismo 2 and Vanishing Point, for instance) that are either cool and famous or tricky and infamous. (Laguna Seca, anyone?)

It's a concept that I am exploring for a new game idea and was wondering if anyone has an idea about making this happen in DBPro. It's something that other companies have used for Augmented Reality and other such simplistic things (a couple 3DS games use it and some iPad and smartphone games use it), but there's much more potential than just AR, and this is what I am exploring.

Any ideas?

---spoiler alert----


All trees have bark. All dogs bark. All dogs are trees.
Inflictive
17
Years of Service
User Offline
Joined: 16th Jun 2009
Location: Altis
Posted: 2nd Aug 2013 02:28
You mean google maps data? Possibly, but it would look like crap, it would be better to look at the google maps yourself and copy over the buildings where you want to race. Or better yet, just make a city and put some famous landmarks in, and just say it's new york. To make a program that reads google maps so players can race on "real life roads" would be really hard and would never look good.
Mobiius
Valued Member
23
Years of Service
User Offline
Joined: 27th Feb 2003
Location: The Cold North
Posted: 2nd Aug 2013 18:51 Edited at: 2nd Aug 2013 18:52
Quote: "To make a program that reads google maps so players can race on "real life roads" would be really hard and would never look good."

Plus you'd run into licencing issues as you have to pay the cities to use their image rights. You'd be better off doing what Inflictive Studios suggests and creating your own cities, rather than using real life ones. (Remember, even calling a city 'New York' will incur licencing costs too!)


(But on another note, you could just use the Google Maps API to literally, race in an interactive google map.)

3D Bang Bang 2, check it out!

My website! [href]http:\\www.TeamDefiant.co.uk[/href]
WickedVixen
19
Years of Service
User Offline
Joined: 28th Mar 2007
Location: New Brisbane, Utopia Prime, VGC GHQ
Posted: 29th Aug 2013 08:19
This is not for the cities' buildings and such. Just for the traffic.
I can rename the cities and call them whatever I want, as long as there are some primary differences in the layout.

If it's a race across the Golden Gate Bridge and into San Francisco, in real life, then there must be something I can do to make it look as if you're racing over a gigantic log on a semi-paved surface.

It's primarily an idea that I've been toying with for about a decade. Just not sure if I can get a fast-enough broadband/DSL connection to stream the traffic data into the game to have the racers dodging a real-time traffic jam. LOL

All trees have bark. All dogs bark. All dogs are trees.
Mobiius
Valued Member
23
Years of Service
User Offline
Joined: 27th Feb 2003
Location: The Cold North
Posted: 29th Aug 2013 14:53
Why bother streaming that in? Simply scripting the traffic will be enough. It'll run the same on all machines, but if you want to, to could have the server place the npc traffic and send their positions to each client.

Inflictive
17
Years of Service
User Offline
Joined: 16th Jun 2009
Location: Altis
Posted: 9th Sep 2013 10:57
Quote: "Remember, even calling a city 'New York' will incur licencing costs too!"


You sure about that? Using google maps would require licensing since the data belongs to google (a corporation), but if you called a city "new york" and threw some landmarks in there, I don't think anyone would sue you (but then again, this is 'murica, so you should be careful ).
Mobiius
Valued Member
23
Years of Service
User Offline
Joined: 27th Feb 2003
Location: The Cold North
Posted: 17th Sep 2013 00:18
Actually, Google do not own the mapping data. They mearly license it from third parties. I believe maps do not incur licencing costs, but virtual representations, either in film or in video games does.

Login to post a reply

Server time is: 2026-07-06 20:16:55
Your offset time is: 2026-07-06 20:16:55