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DarkBASIC Professional Discussion / blitzwerks terrain and advance terrain question

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PeteyM5
17
Years of Service
User Offline
Joined: 26th Feb 2009
Location: Buffalo NY USA
Posted: 22nd Jul 2013 20:13
I am looking for a capability with these terrain (landscape) plug ins. Can blitzwerks do the "punch" holes function. that is leaving rectangle sections not being rendered, to textures, no face, or collision there. This is useful if you want to create a cave or passage leading under ground. Not sure how this will work with level of detail (lod).
Mobiius
Valued Member
23
Years of Service
User Offline
Joined: 27th Feb 2003
Location: The Cold North
Posted: 23rd Jul 2013 20:47
The paid version has exclusion support I believe.

The free version does not.

This is my current project, check it out! [href]forum.thegamecreators.com/?m=forum_view&t=204576&b=8[/href]
This is my website, check it out! [href]http:\\www.TeamDefiant.co.uk[/href]
MrValentine
AGK Backer
15
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 24th Jul 2013 21:47
It is usable as a DBPro Object as such, You should be able to...



And the like... there should be faster ways than this but there is a start...

Mobiius
Valued Member
23
Years of Service
User Offline
Joined: 27th Feb 2003
Location: The Cold North
Posted: 24th Jul 2013 22:36
Exclusion does it without needing to CSG it.

This is my current project, check it out! [href]forum.thegamecreators.com/?m=forum_view&t=204576&b=8[/href]
This is my website, check it out! [href]http:\\www.TeamDefiant.co.uk[/href]

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