Update 08/04/13
New Wacom graphics tablet acquired!
Today I went shopping and picked up a Wacom Bamboo Create graphics tablet to help speed up texture work. I seriously recommend people this for doing texture work in photoshop - it really helps with painting finer details and has such better control compared to using a mouse. It is also MUCH easier on the hands.
More diffuse work and texture variations...
Looking at how the stock segment textures from FPS creator had some variant textures to break things up a bit, I decided to create a number of different diffuse textures with accompanying specular maps that could be switched around on a particular heightmap. When put in a game engine, any one particular floor texture could have a unique look and would help break up the repetition. As a bonus, it means even more content will be released per texture. I plan to do at least a hundred
unique textures for the pack, but each texture folder will contain variant texture maps, making them each more versatile. The differences in each variant texture will range from subtle variations as in the texture shown below, to variant textures that have a more significant impact (i.e., blown out floor panels, panels missing).
Here's what I have to show you from today:
Progress so far...
The pack is still in early stages of development, but things are starting to pick up and move a little faster. I only have about 15 textures done, a few have color maps, a few I have to redo, but once things get going they will get going.
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