I think these games worry too much about weapons.
Take DayZ for example - when you start, you are zombie bait - so you go look for a hatchet, then you go find the highest powered gun you can, because you can't trust anyone - so now your zombie bait again, because if you fire that high powered rifle, 20 zombies will suddenly know exactly where you are. Then you bounce between the airports looking for a heli and trying not to be sniped by someone with a much better rifle than you'll ever hope to find.
See, I liked DayZ before I started playing it like every other player. I liked the survival aspect - would happily make a little camp, go scouting for supplies, keeping a vehicle or 2 working, hunting, exploring, navigating. It's not the zombies that ruined that, it's other players. Now I know it's silly to even have a base, because a server reset, hack, or wandering douche-bag will find it anyway. Any vehicles you have will eventually de-spawn.
I think it would be cool to get that initial survival gameplay back, every game that promises that sort of game falls flat, we end up on another gun hunt. What might be an idea is a karma system - every player has a price on their head, ranging from 0 to whatever depending on their crimes. Like, if you kill someone who isn't wanted, then your bounty goes up, other players can kill you and collect the bounty. I think there has to be some mechanic that makes killing a random player a bad idea. There's no real consequence in DayZ for killing an innocent noob, other than a snazzy new bandit outfit and some loot. The zombie kill count, murder count, all that stuff means nothing really. A survival game that encourages teamwork would be refreshing.

I got a fever, and the only prescription, is more memes.
