I am making a 2D sprite based game, and I have created the interface as one 1920x1080 png file, so people with high resolutions can use it. When I run it, I only see part of the sprite because my monitor has a 1366x768 resolution (cause I bought a £60 monitor. Sorry.) I could do the following:
scalefactor=1920/desktop width()*100
(I think thats right.), but then I have to scale loads of text with this, and I would run into loads of problems.
So is there a easy way to do this? Is there code that just scales everything down? Plugin?
I'm using the latest DBpro on windows 7.
Thanks
EDIT: I tried the IDE options, setting fullscreen res to 1920x1080x32, but i get error 1507, 32 bit not supported by available hardware, which it is. (ATI HD 6750 graphics, windows 7, and a 32 bit monitor.)