Thanks a lot, the shape editor looks very useful. The platform is actually a tree (not very original I know) inspired by the art of Peter McClory http://petermcclory.com/2010/04/experimenting-with-homemade-photoshop-brushes/ To check for collisions right now I use something like this
if GetPhysicsCollision( 1, 2 ) = 1 or GetPhysicsCollision( 1, 3 ) = 1 or GetPhysicsCollision( 1, 3 ) = 1 or GetPhysicsCollision( 1, 4 ) = 1 or GetPhysicsCollision( 1, 5 ) = 1 or GetPhysicsCollision( 1, 6 ) = 1 or GetPhysicsCollision( 1, 7 ) = 1 or GetPhysicsCollision( 1, 8 ) = 1
Collision = 1
else
Collision = 0
endif
Would it be possible to use SpriteGroup or some other method to group the sprited depending on the usage (ground, ladders, walls, items and so on)?
Sincerely,
Max Tillberg