Hi Everyone, thanks for the comments
As you can probably guess, I am looking to write some plugins for AppGameKit and make a few games too
I am currently working on a game using an engine called
LOVE. It uses lua for programming and has a fantastic immediate-mode 2D drawing API, its also free and open source
The problem with LOVE at the moment is that there is currently no support for mobile platforms so I'm looking to find another engine that can do this part and this looks like something AppGameKit is really good at. But after having a quick look over the AppGameKit command set, I think it falls short on the flexibility of the API
I can solve this by creating plugins, but it looks like I can only extend the Tier 2 part as Tier 1 doesn't look like it has any access to any low level apis such as OpenGL or sockets. The trouble with that is that it looks like 90% of the AppGameKit community is on Tier 1!
AGK looks very good but it would be great if Tier 1 can be extended with plugins written in C++ and those plugins can have access to the APIs of the underlying platform, but it doesn't look like this is possible. This is what I loved most about DBPro, most of the commands I use in DBPro are from plugins written by the community!
For those that know me elsewhere on the forum, you will know that I have a hobby for creating plugins and I would love to do this with AppGameKit too!
Please correct me if you feel that any of the above is wrong