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AppGameKit Classic Chat / RUBE Box2D editor

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JohnnyMeek
11
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Joined: 23rd Apr 2013
Location: Slovenia
Posted: 1st Aug 2013 10:14
Has anyone used this with AppGameKit?

https://www.iforce2d.net/rube/
JimHawkins
15
Years of Service
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Joined: 26th Jul 2009
Location: Hull - UK
Posted: 1st Aug 2013 11:29
That looks good. And it's cheap!

-- Jim DO IT FASTER, EASIER AND BETTER WITH AppGameKit FOR PASCAL
3d point in space
15
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Joined: 30th Jun 2009
Location: Idaho
Posted: 1st Aug 2013 16:31
I have built box2d in my editor also, but I have no export for it. That is also where I have bugs too in the editor. I wish that I did not have bugs ever. I honestly think that a placement editor is better because there is a lot of things that you can do with a placement editor that you can do with a physics editor. One thing you can't do is test your your objects.

Developer of Space Chips, pianobasic, zipzapzoom, and vet pinball apps. Developed the tiled map engine seen on the showcase. Veteran for the military.
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
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Joined: 26th Dec 2006
Location: Duffield
Posted: 1st Aug 2013 21:40
Downloaded the demo, it's pretty nifty


this.mess = abs(sin(times#))
JohnnyMeek
11
Years of Service
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Joined: 23rd Apr 2013
Location: Slovenia
Posted: 2nd Aug 2013 12:25
yeh, I download the demo and it's pretty cool.
yamyam
11
Years of Service
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Joined: 12th Jan 2013
Location: Black Country
Posted: 3rd Aug 2013 12:49
Been using this demo for a while, and its really good, i asked on the RUBE forums if it could be used with AppGameKit, the answer seems that it would need JSON export, they say its possible with C++ but that's out of my scope, so for tier1 the answer seems no at the moment unfortunately.

https://www.iforce2d.net/forums/viewtopic.php?f=6&t=134
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
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Joined: 26th Dec 2006
Location: Duffield
Posted: 3rd Aug 2013 13:55
JSON is only a text format like html. I'm importing Spine characters using JSON files. Don't let that stand in the way


this.mess = abs(sin(times#))
3d point in space
15
Years of Service
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Joined: 30th Jun 2009
Location: Idaho
Posted: 6th Aug 2013 04:02 Edited at: 6th Aug 2013 04:10
baxslash i promised that i would give you my editor as soon as it was done but i think sence I am making a game with it. It won't hurt to let you use the program. Sence you inspired me. If you want to use it just let me know I will email you my editor. I am currently making a enemy tiled import that only uses 4 layers

the enemy layer is the first layer
the path layer is the layer that the enemy travels
right layer the movement the enemy makes going to the right
left layer the movement the enemy makes going to the left.

Developer of Space Chips, pianobasic, zipzapzoom, and vet pinball apps. Developed the tiled map engine seen on the showcase. Veteran for the military.

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baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 6th Aug 2013 11:51
Hi 3D, yes I'd be happy to test it when I get time. At the moment I just started a new job and I am still trying to write several projects but I will try to find the time. Email using the link in this message.


Yes, he's me
george++
AGK Tool Maker
17
Years of Service
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Joined: 13th May 2007
Location: Thessaloniki, Hellas
Posted: 10th Aug 2013 15:04
@JohnnyMeek: It looks very interesting application. Thanks for sharing

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