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Geek Culture / My game The Drowning launched today!

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Wilf
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Posted: 2nd Aug 2013 00:07
Hey all, we launched The Drowning for iOs today. I am excited! Give it a whirl and please let me know what you think.

Launch Trailer
NIlooc223
15
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Posted: 2nd Aug 2013 03:40
Will this be released for android by any chance? It looks great but I do not have any IOS devices. :/
Wilf
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Posted: 2nd Aug 2013 10:23
Yes, in the next 3 months or so.
Van B
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Posted: 2nd Aug 2013 11:30
Looks cool, will check this out tonight, I'm intrigued by this new-fangled control scheme you have.

I got a fever, and the only prescription, is more memes.
The Slayer
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Playing: (Hide and) Seek and Destroy on my guitar!
Posted: 2nd Aug 2013 15:44
Looking pretty darn sweeeeeeeeet, Wilf!
What engine/programming language is this made in? ?

Well done! Thumbs up!!

Blobby 101
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Posted: 2nd Aug 2013 15:45
Definitely looks cool, well done! Little bit confused about the start of the trailer though, "from the creators of Halo, Far Cry and Battlefield"?

Mobiius
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Posted: 2nd Aug 2013 18:55
Quote: ""from the creators of Halo, Far Cry and Battlefield""

You bought EA, Bungie and Crytek just to make this game? wow.

3D Bang Bang 2, check it out!

My website! [href]http:\\www.TeamDefiant.co.uk[/href]
Wilf
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Posted: 3rd Aug 2013 13:28
Cheers. We built it in Unity.

Our team is made up of seniors from all those companies - one of our modellers worked on the original Halo, I come from Crytek, a couple of the programmers are ex Mirrors Edge and Battlefield dudes.
baxslash
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Posted: 3rd Aug 2013 13:52
Wow, I nearly downloaded this yesterday! Only reason I didn't is my kids would probably have a heart attack I'll try it on another device less used by the family


this.mess = abs(sin(times#))
Green Gandalf
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Playing: Malevolence:Sword of Ahkranox, Skyrim, Civ6.
Posted: 3rd Aug 2013 14:29
Quote: "Only reason I didn't is my kids would probably have a heart attack"


I thought that was supposed to happen to parents when they found out what their kids were doing.
The Slayer
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Posted: 3rd Aug 2013 15:26
Quote: "I thought that was supposed to happen to parents when they found out what their kids were doing. "

Good point, GG!

Nabz_32x
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Posted: 3rd Aug 2013 21:47 Edited at: 3rd Aug 2013 22:31
Nice one! I thought all IOS Apps where made off Adds and pay for Content.

Edit: Now playing and I must say very nice cinematics

Quik
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Posted: 5th Aug 2013 09:55
Internet tells me you need internet connection for this game - any reason as to why?



Whose eyes are those eyes?
Van B
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Posted: 5th Aug 2013 13:28
Quite a nice shooter you have there! - I do prefer the virtual thumbstick controls though - the swipe and tap controls seem to me like you can't move fluidly, really your just waiting on something attacking you from behind. Ideally, I'd be able to aim with the fire button as well. Like, tap it to fire, tap and hold to aim, or drag anywhere on the screen as normal - but having to move my thumb to aim, then back to fire is a bit awkward - I'd rather just aim with a drag and fire with a tap, and move with a thumbstick on the left.

I especially like the collecting aspect, trying to repair a vehicle or get enough weapon parts... I definitely need a better weapon for the second section of the game, got my butt handed to me the last time I tried.

I got a fever, and the only prescription, is more memes.
Quik
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Posted: 5th Aug 2013 13:51
Quote: "I do prefer the virtual thumbstick control"


Personally I completly hate these kind of controls for touch devices so, looking forward to actually try this game



Whose eyes are those eyes?
Van B
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Posted: 5th Aug 2013 14:30
Well the control scheme is...

2 finger tap to fire anywhere on screen.
Tap to move to a location.
Tap bottom to turn around 180 deg.
Tap and drag to look around.

Thing is, the control scheme works well for the defense games, which play a bit like the CoD zombie games, it's better for that mode as your better off being a fast shot than being able to move around freely. But the attacking games, the movement isn't fluid enough, usually end up staying in 1 spot, attacking in front while enemies attack me from behind :/.

The virtual thumbsticks do work well though, better than most FPS games. My ideal control scheme would be left side for moving, right side slide to aim, and right side tap to shoot. The enemies have a tendency to raise and lower their heads when moving, so headshots can be a little frustrating, which is why I'd prefer a free tap to shoot, rather than a shoot button.

Anyway, just my thoughts, it is an awesome game that everyone should try out, it's free, and it doesn't appear to be too greedy with the IAP's.

I got a fever, and the only prescription, is more memes.
Quik
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Posted: 5th Aug 2013 16:59
Quote: "The virtual thumbsticks do work well though, better than most FPS games."


somehow not for me - there's a video by extracredits telling me exactly why x)
http://www.youtube.com/watch?v=NBHircZu5EI



Whose eyes are those eyes?
Van B
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Posted: 5th Aug 2013 17:39
Please! - no EC videos, those guys grate on my nerves something rotten. I'll sum up that video:

* Touch screen controls aren't as good as a joypad, keyboard, or mouse.
* Don't design a game that plays best with dual move and aim controls, make an Angry Birds clone instead.
* Use all manor of swipe, tap, pinch control schemes but don't let them take up screen space.

The #1 rule that all mobile game developers forget, is that gamers evolve - mobile gamers get used to virtual analogue sticks and control pads. It's up to the developer to make sure that it works well, we can't keep assuming that virtual analogue = bad, but swipey gestures = good, because there needs to be variety, and options, and common sense. We have to be able to tweak things and have alternative control methods whenever possible.

I'd go as far as to say that maybe the new control scheme in The Drowning, should have been turn based. Like - tap where you want to run to, pick your targets, then see how it plays out. I just don't think it's effective in a game where your trying to shoot heads and being surrounded, all in a game where you need to be moving and killing the whole time.

Try the game, see for yourself which control scheme you prefer - all you have to loose is a couple gig storage space

I got a fever, and the only prescription, is more memes.
Quik
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Posted: 5th Aug 2013 17:41
Quote: "* Touch screen controls aren't as good as a joypad, keyboard, or mouse.
* Don't design a game that plays best with dual move and aim controls, make an Angry Birds clone instead.
* Use all manor of swipe, tap, pinch control schemes but don't let them take up screen space."


I do agree to these though, mostly because, to me - any shooter game on the phone plays and feels dreadful, mostly because it's IMPOSSIBLE to move, shoot and look around at the same time. It becomes more of a fiddle game than a shooter game ~~

I did have time to try the game out now, and.. well - both systems dont work too well - a combination of the two - dualstick AND the ability to click to move would be quite nice.

The game is gorgeous though, and doesnt play very well - but is stil enjoyable ^^



Whose eyes are those eyes?
Wilf
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Posted: 6th Aug 2013 10:14
@Quik - online connection is required as cheat protection. We do a lot of calculations on the back end.

@Van B - interesting idea on the hybrid system. Will have to give that some thought, though it might be tricky on phones. We're adding fire button aim in a coming update.

Thanks for the feedback!
Quik
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Posted: 6th Aug 2013 10:17
Quote: "@Quik - online connection is required as cheat protection. We do a lot of calculations on the back end."


well - atleast we got none of the "send x to friends or ask x off friends" kind of system, really gets on my nerves (because I am friendless)
Game is actually really fun - game is also - as it seems, quite playable without having to pay - even though I might throw some money on it, because support - but... game seems solid - fun, a taad bit grindy - but fun



Whose eyes are those eyes?
Seditious
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Posted: 8th Aug 2013 13:42
Looks really awesome! I recommended a friend with an iPad to give it a go, hopefully I'll get to see what it looks like in person.

Question though, since you have cheat prevention does that mean it supports multiplayer? Or is there some kind of leaderboard system?

Formerly Benjamin.
Wilf
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Posted: 8th Aug 2013 14:48
Theres no multiplayer, a leaderboard system is coming in the next update. Cheating for us means granting yourself items/currency instead of earning it.
MrValentine
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Playing: FFVII
Posted: 8th Aug 2013 18:17
How does somebody cheat on a mobile device game?

If you could share this I would be grateful

Only saw the two screenshots, and can say it looks like a lot of effort went into the development... perhaps more screeners?



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