Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit/AppGameKit Studio Showcase / [Win8] The Mothernode

Author
Message
Ched80
12
Years of Service
User Offline
Joined: 18th Sep 2010
Location: Peterborough, UK
Posted: 2nd Aug 2013 00:37 Edited at: 13th Dec 2013 23:58


DEMO download

All-In-One, Aura DEMO download

Legend has it that the Champanova, the flagship of the once mighty Galactic Trading Corp (GTC), was filled with half the world’s wealth when it vanished from known space 50 years ago. So when the ship mysteriously drifted back into the Solar System, apparently abandoned, there was a mass panic by the world’s population to capture the craft and claim the treasure as their own.


Round 3 Entry Video



You play as one of the many raiding individuals trying to reach the Mothernode – the control centre of the Champanova that will grant to access to the wealth the ship contains. The location of the Mothernode is not known, lost in history as the databanks of the GTC were wiped as it went into financial meltdown following the loss of the ship.



Raiders start at the docking entrance to the Champanova and have to make their way through a series of connected store rooms. Each store room is controlled by a security node in the middle of the storage area and is completely surrounded by storage containers. The security node grants the user access to one of the connecting storage areas, but also activates the internal security systems which destroys all the remaining storage containers. Access to each storage area is via four small access points in the four corners of the area.

To get to the security node, raiders break open or move the storage containers in their path. Some containers are harder to break than others (wooden crates are easier than metal cases) and some are impossible to break. Containers can contain good and bad surprises. Some contains grant the raider bonuses (extra speed, extra health, cash, etc.) some causes problems (explosions, release toxic gas, start fires) which the player either needs to flee from, or tackle.

One-shot Bonuses:


Decayer Bonuses:


The game in intended to be used on the Levono All-In-One PC and Ultrabook, although it could work on the larger tablets too.



The game is a Round 3 finalist the Intel® App Innovation Contest 2013, making into the top 5 in the Games category. Link to the article here.

The game also features in Issue 128 of the TGC newsletter.

Tools
The raider animations were created from FPSC Model Pack 12 using SpriteMe.

Credits
Graphics: Josh Mooney (various sprite packs), Iron Star, TGC (FPS Creator textures & models)
Music: Kevin MacLeod
Sounds: TGC (FPS Creator sounds)
Voice: Lester Waugh

Attachments

Login to view attachments
baxslash
Valued Member
Bronze Codemaster
15
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 2nd Aug 2013 14:32
Looks great, my kind of game for sure


this.mess = abs(sin(times#))
Ched80
12
Years of Service
User Offline
Joined: 18th Sep 2010
Location: Peterborough, UK
Posted: 2nd Aug 2013 17:49
Cheers Bax!

Ched80
12
Years of Service
User Offline
Joined: 18th Sep 2010
Location: Peterborough, UK
Posted: 18th Aug 2013 20:49
Update

Have now added some most of the bonuses you will recieve in the game. Two types of bonus will be available:

One-Shot types:


Safe Me - Removes the trap (if a trap exists) from the selected container.


TrapEaze - Sets a trap on the selected container.


Medipak - Restores 20 health points to the player.


3-in-a-row Destroy - Destorys 3 containers in the straight line.


3-in-a-row Block - Makes 3 containers in a straight line invincible.


Decayer types:


Gas Mask - Reduces damage taken from gas traps.


Trap Sense - Detects if a trap in the containers close to the player.


Beyond Sight - Shows the players the container types beyond the current line of sight.


Super Strength - Boosts the player's strength.


I've also updated the graphics a little bit too:



Attachments

Login to view attachments
Matty H
13
Years of Service
User Offline
Joined: 7th Oct 2008
Location: England
Posted: 18th Aug 2013 20:53
This looks good. Is it for the Intel competition? I have an idea for that comp but not started working on it yet.

Ched80
12
Years of Service
User Offline
Joined: 18th Sep 2010
Location: Peterborough, UK
Posted: 18th Aug 2013 20:58
Cheers MattyH, Yes - I'm entering it for the All-in-one, Gamescatergory.

I wonder how many other AppGameKit owners will be entering?

The Zoq2
12
Years of Service
User Offline
Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 18th Aug 2013 21:42
I would be entering if the competition was avalible in sweeden.

Say ONE stupid thing and it ends up as a forum signature forever. - Neuro Fuzzy
Matty H
13
Years of Service
User Offline
Joined: 7th Oct 2008
Location: England
Posted: 18th Aug 2013 23:21
Quote: "Cheers MattyH, Yes - I'm entering it for the All-in-one, Gamescatergory."


Same here, good luck with this

Ched80
12
Years of Service
User Offline
Joined: 18th Sep 2010
Location: Peterborough, UK
Posted: 24th Aug 2013 15:56
Here's a video of the game as it is now.

The menu system is now animated.

A simple A.I. has been added, but at the moment they do not use any of the bonuses they collect, neither do they correctly add to gas.

The bonuses can be used by the human players and this video shows a single player using some of the bonuses that they collect.



Here's a link to the code project article: http://www.codeproject.com/Articles/637423/The-Mothernode

Ched80
12
Years of Service
User Offline
Joined: 18th Sep 2010
Location: Peterborough, UK
Posted: 2nd Sep 2013 00:36
Another update.

A bonus trading feature has been added to the end of each round. Basically the players get 10.0s to trade bonuses since they can only carry 3 different types into the next round.

The Ai has been tweaked, but is still far from perfect.

Created a new video too, this one showing a full game round, including the newly added bonus trading and state feedback.



I've created some AIO promotional images.

This is how the main game would be played:


This is how the single player would probably look:


Ched80
12
Years of Service
User Offline
Joined: 18th Sep 2010
Location: Peterborough, UK
Posted: 9th Sep 2013 22:58
Ulp! just found out I'm through to Round 2 of the Intel® App Innovation Contest 2013.

Wish me luck!

Ancient Lady
Valued Member
18
Years of Service
User Offline
Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 9th Sep 2013 23:02
Good luck!

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
baxslash
Valued Member
Bronze Codemaster
15
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 10th Sep 2013 11:53
Good luck!

"Everything should be made as simple as possible, but not simpler."
Ched80
12
Years of Service
User Offline
Joined: 18th Sep 2010
Location: Peterborough, UK
Posted: 10th Sep 2013 21:18
Cheers guys,

BatVink also made it through to Round 2 too.

Ched80
12
Years of Service
User Offline
Joined: 18th Sep 2010
Location: Peterborough, UK
Posted: 21st Sep 2013 11:55
First demo now avaiable to download here.

Check out the codeproject page [here] for instructions on how to play.

All comments and critisms are appreciated.

Ched80
12
Years of Service
User Offline
Joined: 18th Sep 2010
Location: Peterborough, UK
Posted: 18th Oct 2013 23:06 Edited at: 19th Oct 2013 09:47
Second Demo of The Mothernode to download here.

Change Log



Check out the codeproject page [here] for instructions on how to play.

All comments and criticisms are appreciated.

Here's also a new video of the demo in action. This shows the game being played through three rooms on EASY.



Here are some screenies of the new demo too.











All comments and critisms are appreciated.

Ched80
12
Years of Service
User Offline
Joined: 18th Sep 2010
Location: Peterborough, UK
Posted: 15th Nov 2013 18:56
Small update to show the short promo vid that has to accompany the Round 2 entry.



Clonkex
Forum Vice President
12
Years of Service
User Offline
Joined: 20th May 2010
Location: Northern Tablelands, NSW, Australia
Posted: 27th Nov 2013 02:37
Looks very well polished. Good work! I'll download the demo and try it tonight after work

Ched80
12
Years of Service
User Offline
Joined: 18th Sep 2010
Location: Peterborough, UK
Posted: 7th Dec 2013 22:06
Eek - just found out the Mothernode has made it through to the final round of the AIC2013. Got 7 days to make a new video now.

Ancient Lady
Valued Member
18
Years of Service
User Offline
Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 7th Dec 2013 23:19
Congratulations!

And, good luck.

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
JLMoondog
Moderator
13
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 8th Dec 2013 03:48
Awesome stuff! Good luck in the final round! Oh and love the graphics!

Shadow of the Ramen is Coming!!
RickV
TGC Development Director
22
Years of Service
User Offline
Joined: 27th Apr 2000
Location: United Kingdom
Posted: 12th Dec 2013 19:45
Congratulations! The game looks great and very unique and different.

Team TGC have our fingers crossed for you!

Rick

Financial Director
TGC Team
Cliff Mellangard 3DEGS
Developer
16
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 12th Dec 2013 23:02
cool idea for use of the hardware

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Ched80
12
Years of Service
User Offline
Joined: 18th Sep 2010
Location: Peterborough, UK
Posted: 13th Dec 2013 12:18
Thanks guys!

I'll post a link to the video and latest demo later tonight.

Ched80
12
Years of Service
User Offline
Joined: 18th Sep 2010
Location: Peterborough, UK
Posted: 13th Dec 2013 23:08
Minor update to show the video for Round 3:



Clonkex
Forum Vice President
12
Years of Service
User Offline
Joined: 20th May 2010
Location: Northern Tablelands, NSW, Australia
Posted: 16th Dec 2013 05:56
Quote: "Eek - just found out the Mothernode has made it through to the final round of the AIC2013."


Wow, congratulations! I'm excited for you!

Best of luck!

Login to post a reply

Server time is: 2022-09-30 10:37:40
Your offset time is: 2022-09-30 10:37:40