I just had a very interesting conversation with MrValentine about the merits of having a market for one's product. Yes, there are "markets" like the supermarket and the Android market, but the real market is not a place but a demographic of people. It is quite common for those people to find themselves in a place, much like an alcoholic often finds himself in a bar. I think it is safe to say that PC gamers find themselves shopping for PC games.
Steam is a place to shop for PC games, but some people don't like DRM. That's why there is
GOG, which sells games from various developers. However, some people don't like developers, which is why there is
Deep Red.
I have tried to promote
my store in the past, but it was
rejected. I was given many suggestions for improvement, most of which were impractical. There is a certain way that I like to run it, which is in a nutshell, you make games and I list them on my site. I know of nobody else who does this. There are no web rings or e-commerce sites specifically for indie game distribution, and the few sites that will unconditionally sell your games have very poor marketing tools. That is why I would like to step it up a notch.
Phase 1: I get feedback on what you, as indie and one-man developers, are looking for in a game distribution site.
Phase 2:
A: We all contribute to building the best game distribution site in the world,
or
B: I start a Kickstarter to raise funds to hire web developers for the site.
Phase 3: The website is complete and everyone in the world is allowed to sell their computer games and take advantage of their fair piece of the market.
Let this be a warning to everyone who operates a game distribution site. You may think this is funny now, but soon you won't be able to compete.