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FPSC Classic Product Chat / Silent Hill/Resident Evil Save Game style? (help please)

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Belacios
13
Years of Service
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Joined: 11th Nov 2012
Location: Otherworld
Posted: 10th Aug 2013 22:33
Hello everyone.

Well, the thing is, I don't like the Save mechanic from FPSC (Press ESC and save whenever you want), it makes the game kinda easy, I wanted to know if someone know how to make a saving mechanic like in Silent Hill/Resident Evil games for example.

If you press esc you'll just see the "Return to game", "Load Game" and "Quit Game" options (I already know how to do that), and you need to find some kind of entity and use it to save your progress.

I know it's possible, there's a FPSC game called AmenUS that uses from this technique (http://www.youtube.com/watch?v=jZXSBEFOtNo Put in 11:11 from that video).

I don't know where to find this script, if someone can help me, I'll be very grateful. ^^

http://www.indiedb.com/games/sem-sada-no-way-out
Teabone
Valued Member
20
Years of Service
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Joined: 8th Jun 2006
Location: Canada
Posted: 10th Aug 2013 22:45 Edited at: 10th Aug 2013 22:46
Here's the command:

:state=1:pausegame

Belacios
13
Years of Service
User Offline
Joined: 11th Nov 2012
Location: Otherworld
Posted: 10th Aug 2013 23:01
Thanks bro, but it's not that I'm looking for.

I'm trying to make the script here.

http://www.indiedb.com/games/sem-sada-no-way-out
Belacios
13
Years of Service
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Joined: 11th Nov 2012
Location: Otherworld
Posted: 10th Aug 2013 23:11
Haha, it was easy.

If someone needs the script, here it is. ^^

http://www.indiedb.com/games/sem-sada-no-way-out
xplosys
20
Years of Service
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 11th Aug 2013 00:35
You may want to add a rawtext or hud to that script that tells the player that something happened.

"Game Saved!"

Brian.

I am the underground.
BlackFox
FPSC Master
18
Years of Service
User Offline
Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 11th Aug 2013 01:38
Quote: "You may want to add a rawtext or hud to that script that tells the player that something happened."


Something like this that we use all the time...



I prefer the "quicksavegame" command myself. It will save to default slot#1 automatically without any hud or box coming up to select a slot. Either/or does the trick.


There's no problem that can't be solved without applying a little scripting.
xplosys
20
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 11th Aug 2013 02:51
Ah yes, thats what I was thinking of... quicksavegame.

I guess savegame just opens the save dialog? If so, you don't need another hud.

Brian.

I am the underground.
ncmako
14
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 11th Aug 2013 04:20
Thanks guys, these little tidbits of info come in very handy
best

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