Quote: "You may want to add a rawtext or hud to that script that tells the player that something happened."
Something like this that we use all the time...
;Artificial Intelligence Script
;Header
desc = Auto-Save and Display Text.
;Triggers
;Setup Text
:state=0:fpgcrawtextsize=18
:state=0:fpgcrawtextfont=verdana
:state=0:fpgcrawtextx=90,fpgcrawtexty=90
:state=0:fpgcrawtextr=255,fpgcrawtextg=255,fpgcrawtextb=255
:state=0:state=1
;Activation
:state=1,plrwithinzone=1:etimerstart,quicksavegame,sound=$0,state=2
;Display and Remove
:state=2:fpgcrawtext=Game Saved...
:state=2,etimergreater=3000:activateifused=1,state=3
:state=3:none
;End of Script
I prefer the "quicksavegame" command myself. It will save to default slot#1 automatically without any hud or box coming up to select a slot. Either/or does the trick.

There's no problem that can't be solved without applying a little scripting.