Quote: "always whenever i make a game the game is like this
i think the sky bank dosent load
i checked the folder it wasnt there so i took skybank from fpsc folder and put it but it still dosent worl "
The issue is one of two things.
One- you are not pointing to a valid path. In other words, check the "setuplevel.fpi" file and look for the line...
:state=0:sky=skybank\western\ws1 <-- or whatever you are pointing to
Ensure you have the correct path.
Or- if your path specified is in fact correct and you can see the skybox during a "test" (from the editor- not in the build), then you need to check your build as the skybox is obviously missing part or all of it. Some skyboxes require you to not only copy the folder, but also ensure the textures
and the X file are present as well (not just the .dbo). For example, if you are pointing to "skybank\ww2\war", ensure that you have the same folder structure in your build and that you copied both the textures and the X file for that skybox.
Sometimes when you do that you may still see the issue. You will need to check the X file to ensure it references the correct texture files and extension. In other words, if the skybox has .JPG textures and the X file points to .TGA or .DDS, you will have this same issue.
This problem has existed for quite some time where skyboxes were not being copied over properly during a build process. You will need to check the build to ensure media has in fact been copied over properly and copy over what you are missing. It also happens with video texture files and other media. A good idea is to make a list of what you use to help keep track. This way when you test your build, you can see what is missing and have your list to check against.

There's no problem that can't be solved without applying a little scripting.