So, I'm wondering what's the best way to manage sprites. This new app that I'm making has a lot of sprites, and I'm trying to think of a way to automatically set sprites up (without hard-coding stuff).
Would creating a master list of "sprite templates" be a good way to do it? This list would define all sprites (animation, image id, layer, depth, animation) and then I could create a function to create a sprite off of the template, and it's good to go.
Does this sound valid?
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