I've followed the instructions to prepare an ios build of my app but it just won't work. Everytime I attempt to run it in the simulator or iPad it returns an uncaught exception:
from main.m:
#import <UIKit/UIKit.h>
int main(int argc, char *argv[]) {
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
int retVal = UIApplicationMain(argc, argv, nil, nil); //<< EXCEPTION ERROR HERE
[pool release];
return retVal;
}
I'm not really clued up with XCode so I have no idea why this is happening.
DarkBasic Pro 7.7 U77RC7 - AppGameKit 107
Windows 7 x64