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Geek Culture / How does one go about making a good trailer?

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PixelF
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Posted: 13th Aug 2013 02:00 Edited at: 13th Aug 2013 02:00
I have been debating for months now, whether I should create a little trailer for my game or not.

The reason why I never done anything about it, is I don't want to make a terrible video and call it a trailer. I have never done such a thing and I need a few tips.

What are some tips you can give me on making a small trailer to promote my game?

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Dark Java Dude 64
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Posted: 13th Aug 2013 03:07
Quote: "How does one go about making a good trailer?"
Make it look something like this:

MrValentine
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Posted: 13th Aug 2013 03:14
What tools have you got at your disposal?

bitJericho
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Posted: 13th Aug 2013 03:37
There's entire sections of libraries devoted to filmmaking.

I would just read up on a few online tutorials:

http://www.premiumbeat.com/blog/editing-a-film-trailer/

Or just copy one of your favorites.

Visit my blog http://www.canales.me.
PixelF
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Posted: 13th Aug 2013 03:57
Quote: "Make it look something like this:"

Too big of a trailer. I said small.

Quote: "What tools have you got at your disposal?"

I believe I have everything I need. I have Fraps, Camtasia Studio, Audacity, Adobe Premiere Elements, and of course the Windows Live Movie Maker.

Quote: "There's entire sections of libraries devoted to filmmaking.

I would just read up on a few online tutorials:

http://www.premiumbeat.com/blog/editing-a-film-trailer/

Or just copy one of your favorites."

Thanks, very helpful links.


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MrValentine
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Posted: 13th Aug 2013 04:09
Quote: "I believe I have everything I need. I have Fraps, Camtasia Studio, Audacity, Adobe Premiere Elements, and of course the Windows Live Movie Maker."


So I take it you want help with Storyboarding and getting the right elements of your product inside that reel...

mr Handy
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Posted: 13th Aug 2013 15:56
PixelF, it is nearly impossible to give advice on how to make good trailer if we don't know what the game is. And gameplay video would be nice too.

"Just because you’re unique, doesn’t mean you’re useful"

Van B
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Posted: 13th Aug 2013 16:25
Take all the bits that make your game look cool. Make a trailer from them. If you don't have enough bits, then you have to pad it out somehow, or make more bits.

You don't have to spend a lot of time or money if those bits are good enough. Even the best games out there might only have a few minutes of actual cool stuff to show or do. One classic example of this is Halo, you can take Halo and boil it's gameplay down to 30 seconds of coolness... throwing a sticky nade at a grunt and watch him run to his friends and blow them all up, pistol whip an enemy then shoot them in the head, blow a warthog to hell, hijack a ghost... all those little bits of gameplay add up to about 30 seconds. Feature all of it in a trailer, and people did go crazy, and Halo is huge.

If it works on a massive scale for games like Halo, Battlefield, COD, Farcry, Crysis, Bioshock... well it'd work on a small scale for you. Show the coolest stuff, show it quickly, make it look like your showing random gameplay but actually show the best gameplay your game has to offer.

More important than what your trailer contains, or how long, or anything really - is how your trailer will actually be shown. If your thinking about just posting it on your channel and hoping people get to see it... well forget that, it's pointless. Not unless your planning on getting it featured in the newsletter. For any trailer to make a decent impact, you have to get your YogsCast type videogame bloggers showing it. Make a trailer that other people will show, not just yourself. It's actually more important that your trailer is noticed for some reason, than just making a great trailer. It might actually be more beneficial to make a weird trailer than a great trailer. An amateur trailer is a bad idea - it either has to be really good, or really weird - reasonable is not a word that convinces potential customers.

Some ideas to loosen the mould, so to speak...

* Add in some funny quotes from people... recognizable names or brands, even if they are just saying 'WTF is ?' - that's better marketting than quoting people that nobody has ever heard of.

* Don't use dubstep. That train has sailed. That ship has flown the coop... Dubstep nowadays just screams 'Look kids, I don't rate my own games appeal enough to just show it, I need the wub wubs and troll comments to fit in here'.

* Don't use Inception style orchestra hits. Not unless your game is so awesome that it'll put a white streak in your hair. It's overused, much like Dubstep and Deadmau5 and Malufenix.

* Make sure your text font is exceptionally neat, don't slouch at all with text, especially if it's one of those tell-them-something then-show-them-stuff style trailers.

* If you use cheap and quick 3D models based on 2D characters... well just don't. Nothing looks worse than bad 3D trying to look like good 2D. It'd be better to use bad 2D in it's place, at least bad 2D retains it's charm - bad 3D is just helpless. It's like the difference between those real puppet grandparents, and those CGI grandparents in the Wonga adverts. One is awesome, the other makes me ashamed to tell people work with computers... It's really like they drained the life right out of those puppets, and that's how I feel about bad 3D models of good, traditional characters . Hope you get what I'm on about with this.... been a long day.

I am the one who knocks...
mr Handy
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Posted: 13th Aug 2013 16:42 Edited at: 13th Aug 2013 16:42
trailer != gameplay

You can make ANY video as a trailer to your game. Look at this:





"Just because you’re unique, doesn’t mean you’re useful"

The Slayer
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Posted: 13th Aug 2013 16:49
Not an expert on the matter, but I'd say...as Van B said, put your best game features in it, show those things that makes people 'woooow'. It's a bit like applying for a job...you show them your best properties. Do the same for your game...give them a glimps of your game's best features, but don't show too much either. Give them a taste of your game, but not the whole plate. Make 'em hungry, but don't feed them, sorta speak. Make your trailer wanted and mystical.
You could add like a voice telling the story, and show bits and pieces of that story at the start, resulting in actuall gameplay.

Quote: "Close those quotes before they start to spread!...too late! Aaaaaagh!!!

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