Right, so the Mage has recommended replay capture; with The Fraps tool he mentioned, audio capture should not cause any slowdowns; Fraps was designed to capture video game footage with sound.
Even if it did not work, there are audio capturing programs which interface with
ASIO or simulate it with
ASIO-for-all.
These recording applications will not slow down or skip while recording your audio, whilst you run the demo. I have done all of this time and time again with an 8 year old sound card, all whilst recording DBPRO footage with various DSP reverbs and compressors processing the recording audio channel all at the same time on a single core CPU machine.
In the worst case scenario, your program would have to be dreadfully un-optimized to affect the audio capture.
Quote: "@Chris Tate - Sounds like something similar I'll be getting back onto very soon for the Irrlicht engine as it will now work for Android too. I know myself I will be keeping an eye out on your progress when you get started on it."
I've not tried the Irrlicht engine; I am so heavily invested in TGC's products. Is it any good?
Keep us posted on your editor. I am planning to use your noise generator plugin in mine, if you do not mind... I've already started mine, but the work done is really low level and long winded; I've explained a bit of it on my WIP.