Thx for all the Info guys
your Solution Gandalf is a nice Idea,
as I haven't Mastered the Art of texturing an x object
With a Single file like you did in your example yet,
I Will have to delete the object and clone it to Have it Textured again.
I will Look at the Halo effect shader tomorow,
This will be my First Time working with shaders.
I also have problems with object transparency /
Alpha mapping, as transparent objects won't Show
My selfmade polys which are behind them and solid,
Only disabling the z Buffer write for the transparent objects
seems to solve this.
however The transition while slowly fading the object
Transparent is a Bit akward then.
are there some object settings that could cause my
Polys to be hidden behind transparent objects?