Quote: "Do you know which source code revision is V118 final? its difficult to tell from the change notes on there."
I agree. Fortunately, I kept notes in the archive of source files on my drive

R450 starts the "tweaks" for v1.19. I actually started my v1.19 archive at R459 and my v1.18 archive ends at R425. From R425-450 there was nothing there I needed hence not having it included. Besides, I used v1.18 as my reference to port water into my v1.17 then took apart the code and fixed the issues.
Also note that R434 onward required DBP U77...
Quote: "This version of the source now requires U77 RC7 from the DBP forum."
Quote: "Its crazy to think Dark Lights and Dark AI usually cost £47 but you can get both of them and 10 other products for £34 in the studio bonanza pack."
We bought the Dark Game Studio Bonanza ourselves... well worth the price and allowed us to look at the source. Over the last year, we have finally rewritten the entire v1.17 source from start to finish, removing the stuff that was either useless or not needed, and recoding the areas that could use some work. The only reason we picked v1.17 ourselves is because in v1.18 the GUI X9 feature was added which, IMO, was useless. Half the time it worked, half the time not. The documentation on it was poor, and it was spread throughout the entire source. At least in v1.17 very little had to actually come out.
I will suggest to you that if you are modding the source, be aware that the engine still has issues with certain "core" things, like copying media into the build. Seems that media does get missed and you may need to revisit how the engine handles the build process. We had to rebuild that section to suit our needs entirely and seems that now all media we use finally gets copied into the build.
Best of luck.

There's no problem that can't be solved without applying a little scripting.