I have just tested the iOS and Mac templates and interpreters for v1087 and they were fine once I did the following:
For both iOS and Mac:
1. set 'Compiler for C/C++/Objective-C' is 'Apple LLVM compiler 4.2' (Build Settings:Build Options for both PROJECT and TARGET)
2. set 'Compile Sources As' is 'Objective-C++' (Build Settings:Apple LLVM compiler 4.2 - Language for both PROJECT and TARGET) {this one is important because it fixes potential issues with combining C++ with Object-C++ files}
3. set provisioning certificates to my own
For iOS only:
1. set 'iOS Deployment Target' to '4.3' (in PROJECT:Info
eployment Target and TARGETS:Summary:iOS Application Target) {lowest one offered}
2. set the 'Base SDK' to 'iOS 6.1' (Build Settings:Architectures for both PROJECT and TARGET) {highest one offered}
For Mac only:
1. set the 'Deployment Target' to '10.4' (PROJECT:Info
eployment Target and TARGETS:Summary
S X Application Target) {lowest one offered}
2. set the 'Base SDK' to 'OS X 10.8' (Build Settings:Architectures for both PROJECT and TARGET) {highest one offered}
The above steps are ones that I needed to do for all versions of working projects.
The Windows VS C++ 2010 worked fine out of the box (now I will tweak it the way I want it).
I might get to the Android ones in the morning.
Alaska was great. We totally blew away all previous records for bear sitings (both for single day, trip segment and total trip).
My hubby is going through the thousands of pictures we took to pick the ones for our travel site. I will start getting the narratives done (I took very good notes every day this time) this evening since I am finally caught up with everything after the trip.
Hopefully it won't take more than a couple of weeks to add this one to the site (www.triassictravel.com). I also need to add 'About' and 'Contact' buttons to the page.
Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master