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FPSC Classic Scripts / game not ending

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antsrocks
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Posted: 16th Aug 2013 14:51
in the trial game i put killing the monster objective 1 the game ends when i kill the monster but then in the exe file it dosent why
antsrocks
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Posted: 16th Aug 2013 17:13
can u make a script for me in which while follwing someone if the player gets out of range in more than 2 or more blocks a warning comes saying that u will lose
the game if u are not in range and after 5 blocks u lose the game
antsrocks
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Posted: 23rd Aug 2013 14:13
why isnt anyone replying
ncmako
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Location: Hendersonville,NC
Posted: 23rd Aug 2013 17:23
Hi antsrocks
First, this is a "scripting" question and belongs in the "Scripts" forum. Not to sound harsh, but you shouldn't just ask people to make a script for you without at least first trying.
To help you along, looking into the syntax "plrdistfurther=x"
You would have to add that to your npc character's main script.
At a certain distance it would call for a hud to display your "warning" message. At more of a distance you would
use "newgame" to end the game.
best
s4real
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Posted: 23rd Aug 2013 17:30
Quote: "in the trial game i put killing the monster objective 1 the game ends when i kill the monster but then in the exe file it dosent why"


Post a link to your game and we could see whats going on or post a fpm with stock stuff and the script you using so we could build and test it for ourself.

best s4real

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antsrocks
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Posted: 25th Aug 2013 16:00
guess u guys are right maybe i should do somethin atleast any ways here it goes
;header

;triggers

desc=none

:state=0=plrdistfurther=2,:plraddhealth=-10;
:state=1=plrdistfurther=5:quitgame;

it didnt work when i scripted it at first so i asked u guys plz find the error.and ihave n knowledge of scripting
antsrocks
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Posted: 25th Aug 2013 16:16
yay i found out the way to end the game

now the scripting part i also need the script for i can use only 1 shot or else game over i tried to script this one but couldnt get it
ncmako
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Posted: 25th Aug 2013 22:57
Hi antsrocks
As I understand you had two problems going on. Did you get the "game not ending" in the exe sorted out?
As for the "following" script, grab a copy of the latest Syntax list here..http://forum.thegamecreators.com/?m=forum_view&t=180924&b=23 It really helps a lot.
"plrdistfurther=2" is way too small a number. Note,100=1 segment. You wanted 2 blocks(2 segments?) So that would be "plrdistfurther=200". 5 blocks "plrdistfurther=500".
Yeah, I wasn't sure if it's "quitgame or endgame"?

Also, remember this has to be in the characters "main" script that you are following. Is the character a "stock" one?
Teabone
Valued Member
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Location: Canada
Posted: 26th Aug 2013 02:03 Edited at: 26th Aug 2013 02:05
You need to download and use FPI Editpad. I noticed several mistakes in your coding syntax already.

Remove the semi-colons at the end of each of your lines of code.
Remove the comma after plrdistfurther=2
Replace your equal signs after state=0 and state=1 with semi colons.

As followed:



antsrocks
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Posted: 26th Aug 2013 13:25
i actually use fpi editpad and i dint get anything wrong and i read the guide a bit i can script now but not without ur help any ways thnx

will ask help if needed
antsrocks
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Posted: 26th Aug 2013 13:32
help plz i took ai friend scriptfrom nicky dudes guide i edited it a bit and it dosent work plz help

[;Header

;Triggers
; *** YOU MUST GET WITHIN RANGE TO PICK UP YOUR ENTITY :state=0,plrdistwithin=60:state=1,rotatetoplr,animate=1
; *** ENTITY FOLLOWS YOU :state=1,plrdistfurther=150:animate=5,followplr
:state=1,plrdistwithin=75:freeze ;:state=1,plrdistwithin=75:freeze,animate=51
; *** Press Z TO ENGAGE ATTACK :state=1,scancodekeypressed=44:state=3,animate=5
; *** ENTITY REPOSITION TO ENGAGE ENEMY :state=3:rotatetoplr,rotatey=30,animate=5,runfore=60,rotatey=-30,state=4
; *** RANDOMIZE ANIMATIONS :state=4,random=1:state=10,setframe=3 :state=4,random=1:state=11,setframe=4
;*** ENTITY RETURNS FIRE :state=5,ifweapon=1,plrdistwithin=300:useweapon,rundecal=6 :state=5,ifweapon=0:state=6,setframe=6 :state=5,plrdistfurther=160:state=1 ***IF PLAYER SHOOTS ENTITY, ENTITY SHOOTS PLAYER :shotdamage=1:shootplr ;***Press X TO DISENGAGE ATTACK (Seth Black) :state=5,scancodekeypressed=45:state=1,animate=1
;***Press END TO DROP OFF YOUR ENTITY (Seth Black) :scancodekeypressed=207:state=0,animate=1
; *** ENTITY RELOAD IF EMPTY :state=6:incframe=6 :state=6,frameatend=6:state=4,reloadweapon,sound=audiobankgunsreload.wav
; *** PLAY ANIMATION :state=10:incframe=3 :state=10,frameatend=3:state=5 :state=11:incframe=4 :state=11,frameatend=4:state=5
;End of Script
]
antsrocks
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Posted: 26th Aug 2013 16:15
and how do i use the script i asked u guys

in trigger zone or main script of charecter
antsrocks
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Posted: 28th Aug 2013 10:55
plz reply and ncmako wht do u mean if the charecter is a stock one
ncmako
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Posted: 28th Aug 2013 16:36 Edited at: 28th Aug 2013 16:38
Hi antsrocks
First again, this is turning into a scripting questions and is best answered on the Scripts boards.
What I meant by "stock" is any entity/character that comes with FPSC's initial install(not something bought or install afterward).
So if it's stock I have it also and can help you, but if it's custom I might not have it. Unfortunately the script looks like it was made for a custom character?
Quote: " trigger zone or main script of character"

The script you posted would go into the characters "main" script.
best
antsrocks
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Posted: 29th Aug 2013 14:05
thnx last question what if my charecter is already following a script

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