This project is still alive and coming along pretty well. Been updating almost every week.
Here is a copy/paste from the "what's new" for the past couple months:
February 14, 2014
- WEAPONS!!! WEAPONS!!! WEAPONS!!! WEAPONS!!!
- no real weapons in game yet but most of the
tools can be weapons like stone axe and iron pick
- the selected text shows Weapon=<skill>,<rating>
where rating is like V1/V2 as the average
damage a weapon can do in 10 seconds
- sector 2,2 is now the home, plains sector that
everyone starts in and resurrects in, sector
numbers start at 1,1 instead of 0,0
- added more rat and spider types, the farther
away from the start sector you go, the harder
ones spawn, rats stay in plains, spiders in
deciduous sectors
January 30, 2014
- the red flash on damage done to you is now
relative to the damage done
- auto-usage buttons now show the tool/focus
item being used, should help clear confusion
about what item is being used for what
- readded Grayvyn back, they level and resurect
unless you can find their/destroy Grayvyn Stone
January 10, 2014
- took some time off for Christmas and stuff
- recoded animal/monster spawning to reduce
CPU usage, still work to do but makes npc
more responsive and allows a lot more to be
added
- map size = 400 instead of 1000 for testing
- removed the grayvyn for now
- added basic stone wall, doesn't have a real
image yet, just a shadow mask but shows
the basic shape. They auto-connect when built
- android version should work now