Quote: "Are you saying that I need to convert a clothing object with its multiple limbs to a mesh and then add/link it to the characters body object?"
If you wish to build a hierarchy more complex than a single node, then yes. Otherwise, I'd suggest using "glue object to limb".
What exactly is the issue you're having with gluing? You said it's simplistic, could you perhaps explain more in-depth of what you mean by that?
Quote: "You said the clothing piece will lose its texture and must be textured again. Does this mean it can continue to use a separate texture from the body object, or does this process cause the clothing to assume the body's texture?"
My suggestion is you could load the clothing and accessories as a mesh to begin with, using the command
load mesh (instead of load object). DBP will load the mesh without loading or linking any texture data, so when creating an object from the mesh, it'll just be white.
Adding a mesh to an existing object as a limb doesn't change this property, it will remain white. The only exception is if you texture the host object with a new texture after adding the limb, the limb will assume the texture of the host object.
You can however re-texture the limb with a different texture at any point in the future.
[EDIT] Do note that I am a little rusty, and you may have to do some simple tests to confirm.
TheComet