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AppGameKit Classic Chat / can anyone test if enableClearColor(0) works on Ios devices?

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haliop
User Banned
Posted: 21st Aug 2013 09:26
can you? please?

like try this



can you please test it for me ?
if so , please write down your device
also do not use tier 1 broadcast since then it is not really testing the Ios device... if anyone can please go trough the trouble of compiling a new application from this example and test it on his Ios device it would mean the world to me.
Thank you.

Ancient Lady
Valued Member
20
Years of Service
User Offline
Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 21st Aug 2013 17:58
It would help if the code posted didn't have syntax issues.

This code works (and gives you a way to exit the app):


I tested it on my iOS 6.0 devices and it worked fine.

When tested on my Nexus 7, Android 4.2.2 and OpenGL es 2.0, it flickered but the boxes appeared correctly.

When tested on my Kindle Fire HD 7", Android 4.0.3 based and unknown OpenGL version it worked flawlessly.

When tested on my Samsung Galaxy S III, Android 4.1.2 and OpenGL es 2.0, it was totally barfed up, like the other test.

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
haliop
User Banned
Posted: 21st Aug 2013 22:51
Thank you very much AL. you are a life saver.

Ancient Lady
Valued Member
20
Years of Service
User Offline
Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 21st Aug 2013 23:04
I always try to help (unless I am in a grumpy mood).

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master

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