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DarkBASIC Professional Discussion / Blitz terrain start

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mihaid
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Posted: 22nd Aug 2013 08:37
Hello, I'm new with Blitz terrain and I have few questions:

1. I seen the examples with the package, How can I add gravity to walk on that land (i tried to adapted from an other game, but wasnt possible)

2. I have also l3dt pro, and I want to work in huge maps, in Blitz terrains. I created a map, splitted in 256x256, but dont want to start.....I seen the documentation(manual), didn't read all...can I find something good there for this problem especialy?

3. I tested also the example of Huge maps in Blitz, but to me not working, what plugin to install??, (was stopped to some KV letters, if I remember well), I'm not in the front of my personal computer now..

Thanks in advance

Mihai
Mobiius
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Posted: 22nd Aug 2013 19:56 Edited at: 22nd Aug 2013 19:57
1) there are many ways to add gravity.
Use a physics engine, or code it yourself. (Subtracting from the y position of your object when it's not touching the ground is a start.)

2) the demo supports only 1 terrain.

3) it's probably his anisotropic filtering plugin. Search the forum for it.

mihaid
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Posted: 22nd Aug 2013 23:08
ok...tx, an other question:

How can I make the environment map to use in Bitzwerks terrain, i didnt find nothing until now in L3dt.....so ..what can I do???

Mihai
Mobiius
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Posted: 22nd Aug 2013 23:54
An environment map is just an image, so any graphics software will do.

mihaid
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Posted: 23rd Aug 2013 08:31
Thank you for your answer, but i seen even it is just an image, the problem is the content of that image, i suppose I cant stay and paint whatever i want....I can give you some examples in blender, or other programs, which transform a 3d image in am environment map (if I understood well). can you give me some details please?

Mihai
Mobiius
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Posted: 24th Aug 2013 00:02 Edited at: 24th Aug 2013 00:09
Unfortunately I cannot. I can advise how to automatically create environments based on heightmaps, but arbitrary environment maps within blender I've no idea. (My knowledge of blender is very small.)

I don't use environment maps myself, as I base my terrains on the height, or rather the pixel color value in the heightmap, as my terrains are randomly generated at runtime. That way I can control what foliage can appear where based on not only the height about 'sea level', but the angle of slopes too.

I love my procedural environments in Bang Bang 2!

mihaid
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Posted: 24th Aug 2013 10:09
Hello again, and thx for your answers.
I have a new question:

I loaded on my blitzwerks terrain some objects, all ok, but even if I made object collision on, still I can go through that objects, I dont stop...so...what to do???

Tx in advance

Mihai
Mobiius
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Posted: 26th Aug 2013 12:32
You need to use the BT GetGroundHeight (is this right?) command to get the height of the ground, and ensure that you code in a collision text. BlitzTerrain doesn't support the built in collision, as it doesn't create standard DBPro objects. (Unless you turn it on)

mihaid
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Posted: 26th Aug 2013 13:09
1. Thanx for message. Is right, I work with the BT GetGroundHeight.
Problem is are very few examples with object collisions, or, I didn't seen nothing about that, also in the official help of Blitzwerks. So maybe you can give me a more complet example abou that.

2. Even if one week ago i said on the forum i fixed my problem with dark Physics, is not like that. If at beginning wasn't working nothing with physics, now I can start the small examples, BUT my complex applications start to load, and never end....didnt start the games practically. I suppose is missing a plugin, but donno what is the name of that.

3. I started to work with the Huge Blitz terrain example, heightmap of 2048. I made an other heightmap with L3dt Pro...changed the heightmap, and I have an error (that error which want to send message to producer). I tried also to modify in L3dt the original heightmap, made small changes, and again..same error....I need also a special plugin???/ or is something else??

Thank you very much

Mihai
mihaid
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Posted: 28th Aug 2013 18:13
I really need some help with Blitzwerks terrain....anybody can help???

I just want to load objects .dbo or .x.....I tried to load, but the objects are disapear sometime...are not stable ....second thing...also how can I add water if I work with l3dt????

Anybody ???

Mihai

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