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Adrian
22
Years of Service
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Joined: 11th Nov 2003
Location: My Living Room
Posted: 23rd Aug 2013 15:49
I have a simple question:
Will there ever be a version of Dark Basic that supports DX 11? or are we stuck with DX 9 forever?
MrValentine
AGK Backer
15
Years of Service
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 23rd Aug 2013 16:00
Instead of waiting why don't you start working on your own DX11 engine as I am doing...

But we never know, Lee might suddenly awaken one morning and say, DX11 BABY YEAH!



Adrian
22
Years of Service
User Offline
Joined: 11th Nov 2003
Location: My Living Room
Posted: 27th Aug 2013 01:42
Quote: "Lee might suddenly awaken one morning and say, DX11 BABY YEAH!
"


I shall enter his dream a la Inception and make it so
Vidiot
20
Years of Service
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Joined: 15th May 2006
Location: TN
Posted: 27th Aug 2013 22:47
Just remember that to speak to him for 2 minutes in the dream will take two weeks of real time. Or is that the other way 'round?

The answer to Life, the Universe, and Everything? "Tea for Two". Deep Thought was Dyslexic.
wattywatts
17
Years of Service
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Joined: 25th May 2009
Location: Michigan
Posted: 27th Aug 2013 23:02
It seems like most PC games still support DX9 without any major graphical differences from DX11, so I'm confused as to why this would be necessary.

http://mattsmith.carbonmade.com/
MrValentine
AGK Backer
15
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 28th Aug 2013 03:46
Just to keep things clear, DX11 is actually DX10+11

11 sits on top of 10...

And to clarify, DX10 was a complete rewrite and a different pipeline for visual processing... Shaders to name one major change... I am still early days with my studies on it but basically, they are incompatible... but not inaccessible...

About those 2 minutes... what if it were 3?

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