Hi,
Look into trigonometry to solve your problem. You can line them up and then rotate the entire line afterwards. Here's an example in 2D:
rem setup screen
sync on
sync rate 60
backdrop on
color backdrop 0
rem main loop
do
rem draw 10 objects in a line
` is this how you're currently doing it?
ink 0xFFFFFF00, 0
for n = 1 to 10
circle n*20+50, 50, 8
next n
rem now draw 10 objects again, but this time rotating them
angle = 30
ink 0xFF00FF00, 0
for n = 1 to 10
circle cos(angle)*n*20 + 50, sin(angle)*n*20 + 300, 8
next n
rem refresh screen
sync
rem end of main loop
loop
TheComet