@Tomahawk
before i go in depth here
lets break this down
you are currently on your own, your personal goal is to be Lead Designer
as a Lead Designer you have to know from evrything something
and you have to pick one field as your playfield
with that being said - look at your game concept
how much of this is/ would be even possible with FPSCR?
- am going to be honest here, not even 50% of it, why?! you ask
simply because Reloaded is not even out yet and lets not forget it is probably going to be released around december/ end of the year.
The Multiplayer Side of FPSCR - wasnt even mentioned so far.
So if you really want to stick with this idea - it is not going to be easy and you probably will fail.
Why? - Reloaded wasnt ment to be a openworld - game engine.
if you want to make a openworld game then you have to either switch the engine or you have to invest +1 year into learning
c++/c programming to be able to work with a engine like
Torque3D - MIT
and here is a example of a openworld zombie game beign developed in T3D MIT
http://www.indiedb.com/games/survivor-fps
this was done by one guy, so far all the content he has
is thirdparty content (modelpacks)
now you should get a better idea of this whole thing
dont get me wrong, its nice and good to have ideas
but sometimes its just a idea
so you might want to reconsider this
and try something
where you can develope your skillset further
anyways gl with this or whatever you should decide
http://j0linar.carbonmade.com/