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FPSC Classic Product Chat / [FPSC Reloaded Game Concept] Zombie open world survival.

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Tomahawk
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Posted: 24th Aug 2013 01:15
First off i am sorry if this doesn't belong here, but i would really like a response from the FPSC community and it didn't seam to fit into anywhere else. So here is the game concept.

A open world zombie survival game where you would try to survive the zombie Apocalypse by getting [definite]new guns[definite] [Concept]barricades, and allies[Concept]. That would basically be the gameplay and i would also make a zombie story like no other. it wont have anything to do with a plague.

This is just a concept i have been thinking about for the new FPSC reloaded and wanted to know what the reaction would be. This would be my biggest reason for buying FPSCR and would like to know if it seams like there is enough interest to make it worth the effort. I will also answer any questions you have regarding the game and go into more detail with the story if requested.

Tomahawk
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Posted: 24th Aug 2013 16:12 Edited at: 24th Aug 2013 18:24
Story Concept:
It finally happened, a nuclear war, and not only did that bring chaos and destruction but it brought the fact that nukes are being used by all countries that they needed construction on a new nuke a better nuke! The world wasn't just divided into two factions, it was multiple! The United States, France, and Canada all joined forces. At this time France was being overrun and ordered to stand down or 5 nukes where going to hit France, they had 1 month to take all their weapons and nukes and through them into the ocean or the nukes would be launched. Frantically they called on their allies for some form of help. The United States and Canada started developing a Nuke that could evaporate any chemical property that they wanted; in this case they wanted it to evaporate enemy nukes! 20days later the teams had made the bomb and were ready to launch it after the chemical property’s where programed. So the nuke headed to a different lab to be programed. While it was under way the truck transporting it hit a bump in the road, and it caused the nuke to bounce! This loosened the straps holding it the ground so when the escort had to come to a screeching halt because of a bride being collapsed and in oversight in finding the best way to make it to the lab. The front escort car stopped, and the nuke caring car could stop it in time and it crashed into the front car, and then the back escort car crashed into the back of the nuke truck……BOOM……rhhhh ahhhhhhh ghhh…… The first bumps in the road had shaken the nuke causing malfunction in the nuke so it would evaporate the wrong substances. So the substance it destroyed was the neocortex in the brain evaporating all logic from their minds. And leaving a violent fanatic that only wants to do the same to you as what was done to them. The nuke left a chemical residue on them making them walking nukes that don’t explode but evaporate brain tissue.

MrCrazyDude115
FPSC Reloaded TGC Backer
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Posted: 24th Aug 2013 16:38
I am planing to make a game like Infestation and DayZ when Reloaded comes out, maybe we can both work together on one game

Dat crazy dude behind you...
Section 812
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Posted: 24th Aug 2013 17:20
I think the Idea is great, mostly because I just like survival games.
there are a few zombie survival games out there and many attempts also and I've played a lot of them so here's my thoughts on the concept:
1. most try to just jump in with the guns - if there was a real zombie outbreak, most people wont have one handy. me, at the first attack of a zombie, I would grab any blunt object laying around to get this thing off of me, even a toaster! then after I figured that there was a zombie outbreak I would head for the pawnshop or hardware store for a better weapon.
2. I would be looking for other survivors, because some don't want to be alone in a time of crisis, make use of the allies, saftey in numbers.
3. how am I going to survive this. killing all the zombies in the game will not give me that realistic feeling, unless your going for an arcade style. I hear on the radio broadcast that there is a refuge camp two towns away and if I make it there I will be safe.
the journey will be tough, keeping everyone alive will be near impossible.

I also am a fan of zombie movies, I like a game to make me feel like I'm doing something other than just surviving, like it's real.
that will make me play to the end.

these are my thoughts based on movies, games and what I think I would do if it were really happening.

as far as FPSCR goes, I may purchase it myself when it is out but I will stay with FPSCx9 because of it's open source and I don't believe it will die. I haven't seen any verification that FPSCR will have multiplayer yet, Ive only seen that it may not go in to FPSCR and if so, that will be one reason to stay with x9 for a lot of people. x9 still has potential and I'm sure reloaded will have some nice features.



Tomahawk
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Posted: 24th Aug 2013 18:23 Edited at: 24th Aug 2013 18:24
@MrCrazyDude115: This could most definitely be an option since working with other people is always much easier to keep up motivation, and also funner too! Especially with a big project.
@Section 812: I am not planning on having to much of a story, Mostly just a background story then the player making his own story. Quests, finding new ares, and buying or finding new weapons. I am in complete agreement that when you first start off you don't have a flamethrower in your basement! I will post the background story soon.

Second post has story.

Tomahawk
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Posted: 25th Aug 2013 19:12
Anyone has any opinions on the story? or the game concept?

Corno_1
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Posted: 25th Aug 2013 21:20
Quote: " i would also make a zombie story like no other"

And then your story in the second post and I feel a little bit disappointed, ok it is something new, but also not more than the standard. A plaque or a nuke or a chemical, it is always the same.
But nevertheless it is a interesting starting point for your gameplay motives

Some questions:
- How you want to prevent boredom?
- Have it some RPG elements?
- How you want to create a surviving aspect in your game?
- What role play the zombies?

Make this forum to something a little bit better and release more stuff. So we can push the Request/NoobHelp threads aside.
Tomahawk
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Posted: 25th Aug 2013 21:44
Quote: "- How you want to prevent boredom?"

My idea right now is just to try to always have something to unlock. Rather that is new weapons possible barricades or allies, also having new places to explore, new missions, and new NPCs

Quote: "- Have it some RPG elements?"

I want it to however i want the action to be fast paced as well. I will most likely have a lot of places for the player to explore taking advantage of the new terrain in the engine. also i may have story quests for the player as well.

Quote: "- How you want to create a surviving aspect in your game?"
This i have not worked out yet. I would like to do something where you see how many kills you have in a death maybe even within friends, so basically a leader-board system. I was also thinking of having it so you lose something every time you die. I think it would be the best if it was just money though no weapons.

Quote: "- What role play the zombies?"

Not sure if i completely understand but here it goes. I have always like zombie games because it gives you the felling of being BOSS but also the sense of consent Danger as well. Also you will be picking up gems or money or something like that from the zombies which is what you use to buy stuff.


Also just some added ideas is to have it so you can scavenge for stuff and then sell it to someone or trade it for weapons.

Tomahawk
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Posted: 26th Aug 2013 04:42
@MrCrazyDude115: What type of game are you thinking of, are you not sure yet? i would like to know what you are planning.

Burger
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Posted: 26th Aug 2013 09:41 Edited at: 26th Aug 2013 09:42
I have often enjoyed such a genre of games. I believe it is very plausible to make a thoroughly entertaining game with this concept. But,

-The story is generic. Personally, it means very little aside from the last sentences
. Here's a suggestion. Take it away from existing countries, the story feels better on the conscious if a fiction party is blamed.

-The zombie apocalypse theme is overdone/very populated with titles. Consider this very carefully, but don't let me dissuade you.

-If possible, buy successful zombie games, or watch videos. Analyse them. What do they do successfully? Pick some bad zombie games. What went wrong?

Just some friendly suggestions.

- An Instinctive Fear IndieDB page, download the demo today!
Tomahawk
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Posted: 26th Aug 2013 16:18 Edited at: 26th Aug 2013 18:42
Thank you burger! I tried with the story to make it not blame any countries because i did want to use countries i feel like it immerses the player a little bit more. I do understand your point and i do have another story idea that doesn't have anything to do with nukes, toxic wast, radiation, or any of the such i can post it if there is interest. I do feel like it is a bit corny though

MrCrazyDude115
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Posted: 26th Aug 2013 19:46
Quote: "What type of game are you thinking of, are you not sure yet? i would like to know what you are planning"


I want to make a game kinda like this, or this type of style:

http://store.steampowered.com/app/226700/?snr=1_7_7_151_150_1

Or maybe like DayZ (ARMA 2 MOD), something like that.

Dat crazy dude behind you...
Tomahawk
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Posted: 26th Aug 2013 20:31
@MrCrazyDude115: I'm not sure how far FPSCR can go but i think that what would make it awesome is to have a mutliplayer experience like the division

MrCrazyDude115
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Posted: 26th Aug 2013 20:53
Quote: "I'm not sure how far FPSCR can go but i think that what would make it awesome is to have a mutliplayer experience like the division"


Yeah, I will look into this game, see what it is like XD

Dat crazy dude behind you...
J0linar
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Posted: 26th Aug 2013 21:48
@Tomahawk
before i go in depth here
lets break this down
you are currently on your own, your personal goal is to be Lead Designer

as a Lead Designer you have to know from evrything something
and you have to pick one field as your playfield

with that being said - look at your game concept
how much of this is/ would be even possible with FPSCR?
- am going to be honest here, not even 50% of it, why?! you ask
simply because Reloaded is not even out yet and lets not forget it is probably going to be released around december/ end of the year.
The Multiplayer Side of FPSCR - wasnt even mentioned so far.

So if you really want to stick with this idea - it is not going to be easy and you probably will fail.

Why? - Reloaded wasnt ment to be a openworld - game engine.
if you want to make a openworld game then you have to either switch the engine or you have to invest +1 year into learning
c++/c programming to be able to work with a engine like
Torque3D - MIT
and here is a example of a openworld zombie game beign developed in T3D MIT
http://www.indiedb.com/games/survivor-fps
this was done by one guy, so far all the content he has
is thirdparty content (modelpacks)

now you should get a better idea of this whole thing
dont get me wrong, its nice and good to have ideas
but sometimes its just a idea
so you might want to reconsider this
and try something
where you can develope your skillset further
anyways gl with this or whatever you should decide

http://j0linar.carbonmade.com/
Tomahawk
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Posted: 26th Aug 2013 22:03
@J0linar: Do you remember this page and this part of it

Quote: "Level jumping system that retains the levels last state
With this simple but effective feature, you can create non-linear story-lines and expansive worlds to explore. All game states are preserved between level hops, meaning the pile of bodies you left lying around will still be there when you get back from your hop to Mars"

This will allow me to make an open world game even if it is just moving towered the woods pressing a button and loading the woos level.

as well

Quote: "Barter system
Interaction with current NPCs (non-player-characters) relies entirely on custom scripts to create interesting and useful characters, but not everyone is comfortable writing scripts. The barter system will automate the process of exchanging items with NPCs so you can create non-linear scenarios such as giving a coin to a guard to let you pass, or swapping a handful of gems in exchange for a better weapon."

This is where i am getting the part where you can buy new weapons! also maybe even characters meaning allies I'm not sure everything about it so i'm not sure.
Also

Quote: "Allow character corpses to spawn an object at its location
When a character dies, the most they ever leave you is the weapon and ammo they tried to kill you with. What if they could also drop health packs, important keys, treasure, quest items and indeed, any object in your game? This feature will allow characters to drop multiple items from the entire game object library, allowing you to rifle through their entire inventory. To the victor the spoils!"


and this is what i would use to use to trade to get weapons.

Tomahawk
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Posted: 28th Aug 2013 21:49
Any other opinions?

Tomahawk
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Posted: 31st Aug 2013 00:22
Just for everyone knowledge I'm sorry if this sounded like i was being arrogant.
Quote: "Do you remember this page and this part of it "
there was no intention of the kind behind it.

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