Thanks for all the replies!
Ok, so I thiiiiiink I'm getting what Voxels are... I'm still pretty hazy on how you'd code them in DBPro though :s
Thanks for sending me the Minecraft engine Comet! Is that an example of Voxels then? I just thought that was clever vertexdata manipulation... But maybe that's Voxels...
Quote: "A voxel terrain is made out of a lot of little cubes (these usually contain information such as color and opacity aswell) "
Ok, I think I get that... But we're talking about abstract cubes here, right? Not 'make object cube' style cubes

I'm just interested because a little while back I was trying to make a Minecraft-style sandbox game, but with actual terrain instead of cubes... I gave up because I couldn't figure any way to make the terrain deformable, but maybe Voxels would have been the answer...