Quote: "The shader solution is very simple. Why not use it?"
Um....because I hoped there was a simple way to mathematically calculate the UVs directly. As it seems there isn't such a thing, I suppose I'll have to use the shader. I tell you what, though, now that I understand the basics of shaders, I've decided they're really fun to play with, and there's all sorts of fun things you could do with them
As soon as
someone answers my next
question, I'll try a shader-based tri-planar projection method. I've studied this before and as far as I can see it's rather simple.