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DarkBASIC Professional Discussion / How to copy stencil shadow map mesh?

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mr Handy
18
Years of Service
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Joined: 7th Sep 2007
Location: out of TGC
Posted: 9th Sep 2013 20:27
Hi, forum fellows! It is probably a very tough question: How to copy stencil shadow map mesh? The one that DBP has as built-in. If I be able to get vertices of stencil shadow (which is mesh) I can rebuild my own copy of stencil mesh, i.e. not updateable but way better than any shadow map (because it is vector) shadow. Or, the best case, just copy that mesh. Any ideas are heavily appreciated!

P.S. GreenGandalf posted me this but I don't know C++

Kuper
18
Years of Service
User Offline
Joined: 25th Feb 2008
Playing: Planescape:Torment
Posted: 13th Sep 2013 01:34
Its too weird technology ))) I think this mesh is not a usual Dbpro object - its only some type of mesh which generated by GPU. For first test try to use 3D ripper and then get this mesh from video buffer http://www.deep-shadows.com/hax/3DRipperDX.htm
mr Handy
18
Years of Service
User Offline
Joined: 7th Sep 2007
Location: out of TGC
Posted: 15th Sep 2013 10:34
Anyone?

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