Hey everybody,
I've made a thread about dynamic terrain, but this will be specifically about voxel terrains. My sister and I are building a space exploration game with all kinds of planets to explore.
Nowadays is the hot trend to have fully editable voxel terrains (either blocks, or smooth). Now I wish to experiment with this technique but have absolutely no idea on where to start with in DBP.
The idea is to make a spherical planet shape with (smooth) voxels. Any ideas or suggestions on how to approach this?
Thanks!
Regards Sph!nx
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