Quote: "It seems that doing serious 3D with AGKv1 is very difficult. MTL files are not supported."
Yes ... but not impossible. Actually you can parse the MTL files programmatically and separate your OBJ "groups" by materials.
I'm not telling that what i'm doing is "serious" but AppGameKit has already a lot of possibilities to do great things in 3D.
It's an old video but it's not only a "3D Cube - Proof of concept" and done in Tier 1 :
My favorite softwares for 3D (Mac + Windows) :
- MilkShape3D / Blender /3D World Studio / AC3D / Cheetah 3D / Sketchup / Cinema 4D
- GIMP + Photoshop for image/textures authoring/editing (still not very useful for 3D texturing but it will be
- Ultimate Unwrap 3D Pro (a must have .. a swiss knife for 3D Texturing (UV), file conversions , polycount reduction ... it's actually the best tool i have to deal with two levels of textures (for lightmaps
(which can be used with agk)). I specified my needs to the author and now i have a "special" OBJ plugin (you can't script yours actually)
- Fragmotion (really cool tool for a lot of things ... can especially do 2D spritesheets from 3D animated characters like SpriteWorks2 was doing)
All of these softwares have their own advantages ... (but a Blender with a looooooooooot of plugins can certainly do ...everything lol)