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FPSC Classic Scripts / FPSC v1.19: No headshot damage with specific weapon

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Mauro5002
10
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Joined: 15th Jun 2013
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Posted: 14th Sep 2013 01:28
Hello to everybody! I want to know if there is a script that allow to me to have a weapon with which can´t cause a headshot kill, I mean that this weapon cause a normal damage in the head, NO a headshot damage. The weapons that I want to don´t cause headshot damage is: Errant AI/Combat Knife - Machete - Cleaver - Chainsaw. I tried to modify the script "appearwithheadshot" but doesn´t work.
I don´t use any mod, so if there is a script for this ask, that don´t use a mod.
And... Maybe Corno_1 can help me with this. If you are reading this Corno_1, thanks for answer my other questions!
Sorry for my bad english, but I am from Argentina, so this isn´t my native langueage. GREETINGS FROM ARGENTINA!!!

Nothing interesting...
Corno_1
13
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Posted: 14th Sep 2013 17:19 Edited at: 14th Sep 2013 17:20
Ok first a tipp:
use the 1.2 Beta. it is more stable, faster and also nearly bug free:
Download this and install it first:
[href]files.thegamecreators.com/betafiles/FPS_Creator_V120_BETA17a.zip[/href]
and then download this and override the fpsc-game.exe:
[href]forumfiles.thegamecreators.com/download/2484977[/href]

If you done this, I can help you with this part of a script: (place it in a main script)


Make this forum to something a little bit better and release more stuff. So we can push the Request/NoobHelp threads aside.
Mauro5002
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Joined: 15th Jun 2013
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Posted: 14th Sep 2013 22:13
Ok Corno_1, all done, I have installed the v1.20 and I replaced the Fpsc-game.exe. FPS Creator works perfect! And, what now? I have to put the ":plrcurrentweapon=..." in the weapon script? Or I have to put it in the "appearwithheadshot" script?

Nothing interesting...
Corno_1
13
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Joined: 3rd Nov 2010
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Posted: 17th Sep 2013 12:58
you must place it in each main script of an enemy. But if the Framerate goes down, reduce the enemies or let the part away.

Make this forum to something a little bit better and release more stuff. So we can push the Request/NoobHelp threads aside.
Scene Commander
Support Manager
15
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Joined: 3rd May 2008
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Posted: 22nd Sep 2013 16:33
Corno_1 is correct, but it might be better to add this script to a single entity, set as always active, this way it will always overide the weapon settings and should reduce any performance hit by only having to read the script once.

Not sure if that helps.

SC

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