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DarkBASIC Professional Discussion / Kind of depressed... needing tons of help.....

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sweldon
14
Years of Service
User Offline
Joined: 27th Dec 2011
Location: Delaware,Ohio
Posted: 14th Sep 2013 21:00
My main questions is where do I start within this program. I want to do something amazing, but it seems like I have no patience with this ...... So here I go with questions...
1.) How do you begin making directx command for screen resolution?
2.) How can I use if I choice to OpenGL and DirectX by optioning it on a start screen?
3.) How to I use hard point on a character to make it move on its own?
4.)Do I need Dark A.I or can I write my own Ai with DBPro?
5.) I read the help section is there a better place for defiinition and example code of thing for DB Pro.. I check the code section and mainly fin FPS creator... ?
6.) I know I have tons of question, but here is another one... How Do I make terrain with out DB Terrain maker ?
7.) How do I make a sky ?
8.) How do I controll Gravity of objects in a game?
9.) How do I make key binding that are recodeable / choice able?
{ ok I'll shuttup now...} and read some more I guess.......
thank you
sweldon

Some times logic is a conclusion of the illogical ITems
MrValentine
AGK Backer
15
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 14th Sep 2013 21:51
Are you a free user or a paying user? My point is there is plenty on the store to help you if you have the budget, I as well as few others have almost everything on the store to do with DBPro, check out the Hands On Dark Basic Professional I and II they will help you a lot! And there are some free tutorials on this forum, just scroll down to find the search box...

What are you looking to make?



sweldon
14
Years of Service
User Offline
Joined: 27th Dec 2011
Location: Delaware,Ohio
Posted: 14th Sep 2013 22:16
1.)paid user
2.) No real budget other than USD $40 per month {SS&SSI disabled set income }
3.) am checking forums quite a bit lately.


4.) trying to make a 3-d game with meshes I have that have hard coded points , but I also need the ability to use OpenGL Direct X coding and a dozen other thing to place with in it. Multi player as well... And need ability to later on convert whole this to Dark Net when I can afford to purchase it .........

Below attached is what I'm try to recode in a sense as a Multi-perspective game .. When Done I hope to have First person Views as well as 3rd person views..... It's an older game Called Thang USA ... It just something I wish to build for myself ....... In hope's of helping some others that own the game as well....

Some times logic is a conclusion of the illogical ITems
mr Handy
18
Years of Service
User Offline
Joined: 7th Sep 2007
Location: out of TGC
Posted: 14th Sep 2013 22:46
New to DarkBASIC Professional programming? Fear not for there are people on-hand to help you out in here. Please visit our Newcomers DBPro Corner!

There, you should start by reading the following topics:
Beginners Guide to DBPro
Tutorials Thread
"Noob" Questions - PLEASE READ!
Forum Rules and Newcomers F.A.Qs + Helpful Hints! Read This BEFORE Posting!

Good luck!

SamKM
17
Years of Service
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Joined: 25th May 2009
Location:
Posted: 14th Sep 2013 23:39
Hey
I looked at the image you posted - looks great! The good news is, it's totally possible to make that in DBPro! The bad news is (sorry, not an easy way to say this :s), it would take time... Quite a bit of time... And experience with DBPro. I'd love to help by directly answering your questions in the first post... But really, there's no getting around the fact that you need to have enough experience with DBPro before the answers we gave would make any sense
To use an analogy, it's slightly like somebody who's never done any engineering before asking 'How do you build a sports car?'
Where do you start answering that one? :s
I hope you don't think I'm patronising you, it's the same for everyone when they start off
DBPro is a great programming language, and easy to pick up, but you need to learn the basics before you can start doing more complex 3d stuff... Sorry
Good luck!
Chris Tate
DBPro Master
17
Years of Service
User Offline
Joined: 29th Aug 2008
Location: London, England
Posted: 15th Sep 2013 00:48
Quote: "
The bad news is (sorry, not an easy way to say this :s), it would take time... Quite a bit of time... And experience with DBPro."


Quote: "DBPro is a great programming language"


Indeed. Try not to think of DBPRO as a game authoring tool; it is a programming language. Engines such as Unity, Blender GE and UDK feature authoring tools and editors. FPS Creator is a decent game creation tool, and a new version is being developed by TGC.

App Game Kit appears to be more of a game authoring tool, however its 3D support is somewhat limited from what I can see.

I am also building an authoring tool as part of my game's SDK; which implements Dark BASIC, but that will not be ready until summer/winter next year.

You should obtain free game editing tools to try them out and see for yourself. These kinds of applications allow you to craft skies, manipulate gravity and assign key bindings using a user-interface.

To achieve such things in Dark BASIC, you must use programming; often with the need for plugins and shaders. You have to decide whether you want to be more of a programmer or more of a game producer. Taking the Dark BASIC route means most of your life in an IDE; believe me.

Burning Feet Man
18
Years of Service
User Offline
Joined: 4th Jan 2008
Location: Sydney, Australia
Posted: 15th Sep 2013 01:49
Don't be depressed! Taking up programming as a hobby is awesome, and if you keep at it you'll find that it's very rewarding!

First thing's first though. Just as you've written down a list your programming "how do I do this & this" questions, be sure to also write down your game ideas. Reason being, your programming "to do" list will hold up production and your code will then stagnate along with the game (and the idea of that game). Whilst you're stuck, you'll probably move on to something else that's more achievable, or just change hobby completely (play games, not make them). It's important that if you want to make games, to get a scrap book together and note & draw everything! All your ideas must be recorded.

Some of my ideas that I had back in 2008 are still fresh in memory because I've kept an archive of them. Back in 2008, when I was first introduced to DBPro (after not programming for at least a decade) I had a rush of games that I wanted to make... well, it's been 5 years and NONE of them have been made. But, in saying that, some of them I could actually make today as over the past 5 years, thanks to these forums & a couple of DBPro books, I've gained the skills to make them.

Does the fact I haven't made one game turn me off DBpro? Hell no! It's great fun even without making anything substantial, and I'm proud of myself & everything I've learned here. The community is great, and DBPro has the power to make us all into indie devs.

Regarding your own adventure, I agree with the other posters in this thread, grab the books on DBPro and start there.

Help build an online DarkBASIC Professional help archive.
DarkBasic Help Wikia
sadsack
22
Years of Service
User Offline
Joined: 27th Nov 2003
Location: here
Posted: 15th Sep 2013 02:30
Try something small, then something that as more stuff in it.
Work your way up to what you want to do, or you will never get it done. It takes time.
renny

Life is not fair, so deal with it.
http://www.gusworks.com/
Kagekiyo
16
Years of Service
User Offline
Joined: 4th Aug 2009
Location: Melbourne , Australia
Posted: 15th Sep 2013 08:42
Hey Sweldon

Another good path to learning about DBPro are the tutorial and how to vids on this youtube channel

http://www.youtube.com/user/dcforemanuk/videos

Also , Chris Tate has some good tutorial vids on his Youtube as well.

Good luck man
Phaelax
DBPro Master
23
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 16th Sep 2013 01:30
I have a few tutorials on my website:
http://dbcodecorner.com/?page=tutorials

You could also look through the code snippet section as well.

But the best overall site for DBP information is right here in this forum. I've been a member here over 10 years and using DB for nearly 15. And there are several other experience guys here as well more than willing to help you out.

p.s. Hello neighbor I'm in columbus

Mobiius
Valued Member
23
Years of Service
User Offline
Joined: 27th Feb 2003
Location: The Cold North
Posted: 17th Sep 2013 17:18
Quote: "1.) How do you begin making directx command for screen resolution?"

Not applicable with Dark Basic as it handles this for you.

Quote: "2.) How can I use if I choice to OpenGL and DirectX by optioning it on a start screen?"

Not applicable with Dark Basic as it is DirectX only.

Quote: "3.) How to I use hard point on a character to make it move on its own?"

Elaborate. What is 'Hard Point'

Quote: "4.)Do I need Dark A.I or can I write my own Ai with DBPro?"

No, you do not need Dark AI, and you can write your own.

Quote: "5.) I read the help section is there a better place for defiinition and example code of thing for DB Pro.. I check the code section and mainly fin FPS creator... ?"

The DBPro help files contain only DBPro help??

Quote: "6.) I know I have tons of question, but here is another one... How Do I make terrain with out DB Terrain maker ?"

Download the Blitz Terrain plugin, and study the examples.

Quote: "7.) How do I make a sky ?"

Search the forum, it's been demonstrated many times.

Quote: "8.) How do I controll Gravity of objects in a game? "

Either with a physics engine such as Dark Dynamix, Dark Physics, Newton, ODE, or you can create your own.

Quote: "9.) How do I make key binding that are recodeable / choice able?"

Search the forum, it's been demonstrated many times.

Chris Tate
DBPro Master
17
Years of Service
User Offline
Joined: 29th Aug 2008
Location: London, England
Posted: 17th Sep 2013 17:27
Yes, search will be your best friend.

wattywatts
17
Years of Service
User Offline
Joined: 25th May 2009
Location: Michigan
Posted: 17th Sep 2013 22:59
Quote: "meshes I have that have hard coded points"

I think he's talking about keyframes.

http://mattsmith.carbonmade.com/
MrValentine
AGK Backer
15
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 17th Sep 2013 23:10
I think he means Joints/Limb Joints

Green Gandalf
VIP Member
21
Years of Service
User Offline
Joined: 3rd Jan 2005
Playing: Malevolence:Sword of Ahkranox, Skyrim, Civ6.
Posted: 19th Sep 2013 13:22
I think he needs to
Quote: "Elaborate."
.



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