Hello there,
< - sorry fot the wall-of-text
, tried to explain it well - >
i am using the uptodate agk beta 19 and am discovering some issues with Audiofiles. So here's my situation:
I am using wav and ogg-Audioformat for windows and android (V4.x).
Some .wav files (Size up to 2 MB) are not beeing played on my android testdevice, on the other hand, windows cant play most of the ogg Audiofiles.
As far as i know (from the videotutorial smack-it), windows and android can play both. Why does it not work on both devices - my computer (win7 64bit) and android (samsung galaxy s3 mini)?
I tried to convert all wav into ogg and compile two "apps". One for Windows (only wav files) and one for android (only ogg). And again, the (almost i think) same Audiofiles won't work again.
I am converting with "Free Audio Converter" v.5.0.3 (build 1206) to OGG (128Kbps, 44.01 kHz, Stereo).
Any advice would be great!
h.a.n.d.
Razael
PS: If i compile an app using only 5 from 10 media files from the media folder, will everything or only these specific "used" files be packed into the package?