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AppGameKit Classic Chat / Question: pathfinding

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jdiperla
FPSC Reloaded TGC Backer
11
Years of Service
User Offline
Joined: 15th Sep 2013
Playing: Everything!
Posted: 15th Sep 2013 03:31
Does AppGameKit V1 or V2 have any support for simplified pathfinding for games that could be made into point ad click adventures?
Ancient Lady
Valued Member
20
Years of Service
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Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 15th Sep 2013 07:14
There is no AI in V1 at all and I can't find any mention of it being added in V2.

Sorry about that.

But some forum members have posted code for doing path finding and other AI behaviors in this forum.

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
Markus
Valued Member
20
Years of Service
User Offline
Joined: 10th Apr 2004
Location: Germany
Posted: 15th Sep 2013 09:31 Edited at: 15th Sep 2013 09:33
i have a bmax source for you.
its a water flow technic (up to down).
see image



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The Zoq2
15
Years of Service
User Offline
Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 16th Sep 2013 15:41
I made this pathfinder in T1 a few months back wich works pretty well. I have also ported it to T2 so if you want the code, just tell me. I believe that there are also 1 or 2 pathfinders in the codebase on this site aswell.

If you want to try and make a pathfinder yourself, look up A* pathfinding. It takes some work to get it right, but it's really fun to do.

Say ONE stupid thing and it ends up as a forum signature forever. - Neuro Fuzzy

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