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AppGameKit Classic Chat / [ModelProp2013] 3d editor/animator

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SoftMotion3D
AGK Developer
19
Years of Service
User Offline
Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 16th Sep 2013 01:04 Edited at: 7th Apr 2014 07:00
Model Prop is a drawing, editing, and animating software I have developed using DarkBasicPro and the use of some external libraries.


Requirements:
-1024x768 x32bit resolution minimum
-Direct X9.0c http://www.smotion3d.com/downloads/directx9c.zip
-windows xp or higher

What can Mp Do?
-create models from scratch
-link limbs together
-create limb based animations [rotation,scale,movement]
-export direct x animations
-export direct x animated frames for AppGameKit V1
[that is used in conjunction with an online .obj converter]
-simple UV-Edit / texturing
-CSG tools (subtract/add)
-simple vertex edit
-quick parts library (saveable to)

How much does this cost?
-nothing...its completely free! No Limitations.....

Well how does this thing work?
-Here is some help videos

[preview using with AppGameKit V1]
https://www.youtube.com/watch?v=C7gfc2AKR6g
demo agk code to go with preview
http://www.smotion3d.com/downloads/demoagkcode.zip


[camera usage]
https://www.youtube.com/watch?v=r3Utw6WJoSw

[Basic Editing]
https://www.youtube.com/watch?v=byP0hNt5Cl8

[Limbs]
https://www.youtube.com/watch?v=xbP9_dmhnEY

[Texturing]
https://www.youtube.com/watch?v=q3XMaUUp6DI

[Animations]
https://www.youtube.com/watch?v=eS9nIcgEVw4

[AGK V1 Functions]
https://www.youtube.com/watch?v=-a0AJPABszM

[Vertex Tools]
https://www.youtube.com/watch?v=Rg4mECkp9Vs

[Importing dx files (temporary)]
https://www.youtube.com/watch?v=opnpocL1ETw

ok whew!

Now the editors:

ok so if you want to start importing dx files right away you can install mp2011 if you don't have it located here. Also watch the temporary way to import dx video above.
http://www.smotion3d.com/downloads/ModelProps1_13.exe

Now the ModelProp 2013 WIP is downloadable below
(still in development but very usable)

Released :Sept 15,2013
Alpha 0.2a
http://www.smotion3d.com/downloads/mp2013.zip

Notice: Save work often in case blue gui crashes on you.

edit:

new thread started since this ones locked
go here:----->http://forum.thegamecreators.com/?m=forum_view&t=210516&b=5

baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 16th Sep 2013 10:00
Awesome share SMD_3D Interactive! Thanks

"Everything should be made as simple as possible, but not simpler."
Zwarteziel
13
Years of Service
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Joined: 22nd Jan 2011
Location: Netherlands
Posted: 16th Sep 2013 13:53 Edited at: 16th Sep 2013 13:55
This looks fantastic. The work you've put into the program and video's must have been astounding. I hope to be able to free up some time this week to get to know ModelProp2013 properly.
SoftMotion3D
AGK Developer
19
Years of Service
User Offline
Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 16th Sep 2013 15:26
thanks.... and yup allot of work went into this....

any questions or help needed just ask and i'll be glad to help out.

Its still being worked on so expect to see many updates roll out.

feature requests welcomed as well!

SoftMotion3D
AGK Developer
19
Years of Service
User Offline
Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 18th Sep 2013 02:47
I have 2 questions for any current or future MP users.

(1st one)
The problem first:

When loading .x or .3ds or even possibly .dbo into DarkBasicPro the offsets of limbs become wrong once you start to edit the object. DarkBasic loads the models in fine with the offsets and everything and its good until you start to edit it. By editing vertex data the offsets go bananas after exiting.

So the question is:

When I code the .x,.dbo,.3ds importer into ModelProp should I break the model into several meshes for you to manually link back together or should I leave them all attached but you will need to go in and manually edit all the offsets back into original places?

If your object is solid with no limbs then there would not be any problems importing it and will not be effected by the above decision.

(2nd ?)
My second question is for what type of models would people like to see in the parts menu? eg.. air plane parts, appliances , etc.
And remember the parts menu is for building models quickly using part shapes. So think of anything related to graphic building and I will start on making some model part menus in those areas.

Also if anyone wants to contribute models to the quick parts menu give me a shout. MP will stay free and its for the community to use and build.

chafari
Valued Member
18
Years of Service
User Offline
Joined: 2nd May 2006
Location: Canary Islands
Posted: 22nd Sep 2013 22:37
Hi there SMD_3D Interactive, you've got a new version of modelpro. I'm not sure now but in old version you could import .x ? is it posible to import other format ? I will test this Alpha .


Cheers.

I'm not a grumpy grandpa
SoftMotion3D
AGK Developer
19
Years of Service
User Offline
Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 23rd Sep 2013 02:32
its getting there....

the old one imports whatever dbp was able to load yes.

I haven't actually coded the new importer yet for the new one and will most likely be done next weekend.

for now you can save modelprop files from the old 2011 one and load those into the new editor.

from there...watch the help vids and you will find this new version is much more stable.

chafari
Valued Member
18
Years of Service
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Joined: 2nd May 2006
Location: Canary Islands
Posted: 23rd Sep 2013 18:57
Quote: "watch the help vids and you will find this new version is much more stable"


Thanks...I will take a look .

I'm not a grumpy grandpa
SoftMotion3D
AGK Developer
19
Years of Service
User Offline
Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 13th Oct 2013 18:37
how did you make out with it chafari? I should be making another update soon.

chafari
Valued Member
18
Years of Service
User Offline
Joined: 2nd May 2006
Location: Canary Islands
Posted: 14th Oct 2013 23:19
Quote: "how did you make out with it chafari? I should be making another update soon."


Last one looks better, but has something strange when we try to move several vertex. The update 2011 works ok...like last update. I like the new interfax you make for last update

Cheers.

I'm not a grumpy grandpa
SoftMotion3D
AGK Developer
19
Years of Service
User Offline
Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 15th Oct 2013 03:32 Edited at: 7th Apr 2014 07:00
Yeah the vertex stuff needs work. I was trying some new things with this one.



edit: since this threads been locked so i have started a new one

this thread has new updates!!!

http://forum.thegamecreators.com/?m=forum_view&t=210516&b=5

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