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FPSC Classic Product Chat / [LOCKED] Issues Galore

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Zombie_Expert
14
Years of Service
User Offline
Joined: 5th Jul 2011
Location: Raccoon City
Posted: 21st Sep 2013 02:51
I'm using this HUD here: http://forum.thegamecreators.com/?m=forum_view&t=172017&b=24 and it's not working right for the weapon icon and numeric is still default even though I backed up my setuplevel.fpi and followed the steps given. Doomster's segments here: http://www.northernfoxmedia.com/index.php?option=downloads&catid=70&order=0&otype=0&Itemid=0&page=1 most are invisible.
Here's a video:http://www.youtube.com/watch?v=C7PV1MK8zSA&feature=youtu.be
Here's a screenshot of the level: http://i1286.photobucket.com/albums/a616/Zombie_Expert/FPSC-MapEditor2013-09-2018-29-00-54_zps4d42f0bd.jpg

FPSC Version: 1.19.009


Can anyone help fix these problems?

Knowledge of the undead since the age of 4.

Z_E
ncmako
14
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 23rd Sep 2013 16:20
Hi Zombie_Expert
I did notice that the hud was tested using v1.16. If your using
v1.19.009 some conditions/actions may have changed that it no longer works correctly. Just a guess. Double check your "setuplevel" and scripts. If you still have problems you'll need to post them. It's hard to tell you what the problem is without seeing the scripts.
best
s4real
VIP Member
19
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Joined: 22nd Jul 2006
Location:
Posted: 23rd Sep 2013 20:48
Quote: "Doomster's segments here: http://www.northernfoxmedia.com/index.php?option=downloads&catid=70&order=0&otype=0&Itemid=0&page=1 most are invisible."

This is more than likely because they use jpeg textures and jpegs don't show up in v1.19 due to the new full screen shaders.

V1.20 unofficial should fix this problem.

Looking at your video the hud is working as it should you just got the setup wrong where the weapons should be.

I would replace the official.exe(make backup) with the unoffcial.exe as it works with v1.19.

best s4real

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Zombie_Expert
14
Years of Service
User Offline
Joined: 5th Jul 2011
Location: Raccoon City
Posted: 30th Sep 2013 00:24
I just gave up on the engine. Hopefully FPSCR will be actually good and redeem the terribleness that is FPSC and all the hatred out there for its existence.

Knowledge of the undead since the age of 4.

Z_E
PixelF
13
Years of Service
User Offline
Joined: 30th Oct 2012
Location: United States
Posted: 30th Sep 2013 00:38
Quote: "I just gave up on the engine. Hopefully FPSCR will be actually good and redeem the terribleness that is FPSC and all the hatred out there for its existence."

Yes fps creator has it's problems, but you shouldn't bash on it so much.

www.pixeleater.me
Register now to become a reasonably intelligent human being!
Section 812
18
Years of Service
User Offline
Joined: 24th Feb 2008
Location:
Posted: 30th Sep 2013 01:04
there's hatred for FPSC? is there a clan somewhere or a cult that
I haven't heard of?

I used to think I hated windows paint until a wise kungfu master made
me realize that I didn't hate windows paint, not really. I just liked
gimp more.



s4real
VIP Member
19
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Joined: 22nd Jul 2006
Location:
Posted: 30th Sep 2013 12:31
Quote: "Yes fps creator has it's problems, but you shouldn't bash on it so much."


A lot of the problems with fpsc is user error more and more than bugs, the latest version is in fact very stable but the main problem I'm finding is people using older packs, maps and models in the engine.

V1.20 builds the games a lot different and its best to do a fresh install from scratch and change the models,scripts and other stuff to work with the newer versions.

Sometimes its a simple script problem because some of the commands have been renamed.

Best s4real

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Green Gandalf
VIP Member
21
Years of Service
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Joined: 3rd Jan 2005
Playing: Malevolence:Sword of Ahkranox, Skyrim, Civ6.
Posted: 30th Sep 2013 13:47
Quote: "its best to do a fresh install from scratch"


Do you mean first install from the original file or CD then install that particular update? I ask because I'm about to install FPSC on a new machine so I'd like to get it right first time.



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ncmako
14
Years of Service
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 30th Sep 2013 21:35
I also hated "paint.net"...until I realized I used it almost daily
@Zombie_Expert Like s4real said "user error more and more than bugs". I tried the hud right out of the box and seems to work just fine? (see attached pic) I would double check everything/scripts.
Also note, I'm using v1.20.19f
best
Doomster
18
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Germany
Posted: 30th Sep 2013 21:48
Like s4real already said, the issue with these segments being invisible is solely due to their usage of "jpg" files, which are no longer supported by current versions of the software, easy to fix however.

If you don't want to convert the files yourself, there's this - free - utility to do it for you: Segment Texture Converter.

-Doomster
BlackFox
FPSC Master
18
Years of Service
User Offline
Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 30th Sep 2013 22:00 Edited at: 30th Sep 2013 22:02
@ Green Gandalf,

Quote: " its best to do a fresh install from scratch"


Quote: "Do you mean first install from the original file or CD then install that particular update? I ask because I'm about to install FPSC on a new machine so I'd like to get it right first time."


Install from the cd first, then select the version update you want and install that. So if you want v1.18, install v1 from cd then install the v1.18 update; if you want v1.20, install v1 first then the v1.20 update second.

--

Quote: "A lot of the problems with fpsc is user error more and more than bugs, the latest version is in fact very stable but the main problem I'm finding is people using older packs, maps and models in the engine."


I agree to a point. Levels constructed are the biggest issue. Seems people do not realize each version handles the load/save data stream differently and have all sorts of issues when trying to open a level from one version to the next. Model packs are not so much an issue, at least from what I've seen. I run each version in a VM and have yet to see any difference in media packs (except one where a script had to be changed).

Quote: "Sometimes its a simple script problem because some of the commands have been renamed."


If I recall currentweapon was changed to plrcurrentweapon or something like that. There are a few others, but the number of changed commands are very few.

Quote: "the issue with these segments being invisible is solely due to their usage of "jpg" files, which are no longer supported by current versions of the software, easy to fix however."


Same with entities. V1.18 and up will require the textures changed as well. Only those of us that have JPG support can still use them. Of course, only if we don't need the shaders that is.


There's no problem that can't be solved without applying a little scripting.
s4real
VIP Member
19
Years of Service
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Joined: 22nd Jul 2006
Location:
Posted: 30th Sep 2013 22:16
JPG support was never taken out of the source its just the new shaders mask the textures so you don't see them in the build.

If you take full screen shaders off jpeg should work again.

BlackFox made some valid points and knows his stuff as well so you need to update to the version that suits your needs.

But remember if you using older versions there may be issues with crashing as I'm not sure if they have been updated for windows 7 sp1 and above.

best s4real

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BlackFox
FPSC Master
18
Years of Service
User Offline
Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 30th Sep 2013 22:23
Quote: "But remember if you using older versions there may be issues with crashing as I'm not sure if they have been updated for windows 7 sp1 and above."


V1.17 and below have not been recompiled for Win7 SP1, so if you are using the lower versions, they will need to be recompiled in DBP using minimum U77 so that they will work in Win 7. I would not go below v1.17 myself- anything lower is pointless as you could not build past 5 levels and there were drastic changed between 1.09 and v1.17.


There's no problem that can't be solved without applying a little scripting.
Green Gandalf
VIP Member
21
Years of Service
User Offline
Joined: 3rd Jan 2005
Playing: Malevolence:Sword of Ahkranox, Skyrim, Civ6.
Posted: 30th Sep 2013 23:06
@BlackFox

Thanks for the clarification.



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BlackFox
FPSC Master
18
Years of Service
User Offline
Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 1st Oct 2013 00:21 Edited at: 1st Oct 2013 00:22
Quote: "Thanks for the clarification."


No problem. I like to fulfill the least of my obligations... on a rainy Monday.


There's no problem that can't be solved without applying a little scripting.
Wolf
18
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 4th Oct 2013 10:32 Edited at: 4th Oct 2013 10:53
Quote: "Hopefully FPSCR will be actually good and redeem the terribleness that is FPSC and all the hatred out there for its existence.
"


Wow!

If I knew this I would not have bothered digging stuff out for you to help you on indiedb. I don't think you ever took any of my hints into account anyway.
FPSC has problems, sure...and a lot of kids on the internet who tried it once and deemed it terrible or other engine users bashing on it without getting anything done themselves (just my experience here.)

To be blunt: I believe you blame your own failures on the software you created them with. Your games are, from an objective point of view, terrible.
They are as unoriginal as possible, using no selfmade content that would hint that some kind of actual gamedevelopment was going on and merely live from models and the hard work of other users. You actually have games titled "Bullet of war" and "area 52". Just think about that and the idea behind these games.
I'd advise you to look at your game ideas and think about what is actually your idea, and not just a really bad knockoff of somebody elses videogame idea (be it resident evil, be it something else horror related) slapped together with models you got from this amazing community. They even try to help you despite your attitude here.

TGC has done a great job at FPSC and the software is quite revolutionary in how it works and what it does.

You have software that allows you to create full 3D shooters without even a yota of coding, there are even 3D assets for you to work with and yet... yeah! its terrible. Not living up to your standarts. There is even a well received commercial game made with this software out there ...

You could really use a bit of selfawareness. Maybe you aren't good at this, maybe you are better at something else?



-Wolf

http://www.serygalacaffeine.com
"absurdity has become necessity"
lotgd
16
Years of Service
User Offline
Joined: 2nd Apr 2010
Location: italy
Posted: 4th Oct 2013 15:43
For hud, overwrite \languagebank\english\gamebank\mygame\setuplevel.fpi with what you find in the download.

uman
Retired Moderator
21
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: UK
Posted: 4th Oct 2013 17:08 Edited at: 4th Oct 2013 17:12
FPSC does not have a good reputation rightly or wrongly and everyone is allowed an opinion.

FPSC is a product in its own right that is or was originally designed in the main for people who do not necessarily have a great deal of game making skills, expertise, additional software or advanced hardware or indeed need any of those things at all.

Despite differences of opinion all are welcome at the forums and in supporting FPSC and their support is welcome - the more the better.

As long as the rules are followed that is.

Personally I respect all opinions whether or not I agree with them as I have just one and that is not any more valid than any other in the scheme of things. I try not to judge other people by any level of their own knowledge or skill set or lack of them which may be for many reasons that I am unaware of or by mine or any other such as they might be.

Each is an individual and circumstances are different and so are their opinions and perhaps experience of things. In the case of FPSC that is also the way it is. Some like it some don't and both have reasons for that. For some its meets aspirations for others not.

Same will be when Reloaded comes around it wont be any different.

The products will either be appealing to a greater or lesser degree to more or less people partly depending upon how well they fulfill the needs of a majority and not a minority of users and or game players or would be users without who's support whom we would not have a product at all so I welcome anyone who wants to support TGC products and buy them and hope they get some pleasure out of doing so.

Please don't bash new members or anyone else whatever their age or opinion presuming they are legitimately old enough to be here in which case they have a right to an opinion whether its considered as being correct or not. Often people just need help as they are not good at something - does not mean they are not welcome at TGC forums. I am sure we all need some help sometimes and are glad that people do so.



There are those that said this day would never come. What have they to say now?

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