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Dark GDK / Need 2D Code

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MadBit
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Joined: 25th Jun 2009
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Posted: 25th Sep 2013 10:39
Hi folks,

I need some assistance from you. I'm working on an engine that is code-compatible to DarkGDK. But only the 2d functionality. Now I need some 2d code to test out the functions and to see that I have integrate the most commonly used functions.

I have already tested it with Dark Invaders and runs well so far. I've tested also with Looper. And there I had to change few lines, (e.g. the backdrop commands that are actually 3d functions. ) but also works well.

So if you have old or new 2d code, I would be happy if you can give me the code for testing.

In advance thanks for your assistance.

Share your knowledge. It's a way to achieve immortality. (Tenzin Gyatso)
Pixie-Particle-Engine
WickedX
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Posted: 25th Sep 2013 22:40
Ciao MadBit,

Here are a couple projects for you. The first uses parallax scrolling backgrounds. The other is converted from my first attempt playing with DBPro. Hope this helps.

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MadBit
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Posted: 26th Sep 2013 11:17 Edited at: 26th Sep 2013 12:04
Thank you for the code. And yes it Helps.

with your second Project I've found some issues.
- dbRGB -> i support only dbRgb but now solved via #define ...
- dbPasteImage -> I've neglected the Flag support. But now solved
- dbPrint & dbPrintC -> I had accidentally swapped the functions. solved.
- dbSetImageColorKey -> Color Key for now not supported. (dummy function).

Now i will test the parallax scrolling.

[EDIT] I miss the main.cpp for dodger.

Share your knowledge. It's a way to achieve immortality. (Tenzin Gyatso)
Pixie-Particle-Engine
WickedX
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Posted: 26th Sep 2013 17:44 Edited at: 26th Sep 2013 17:45
Happy the code is helpful. I never even opened the projects included with the Dark GDK download, so I wasn’t sure it would help. Here is the Main.cpp to dodger, don’t know how that got missed.

MadBit
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Posted: 27th Sep 2013 12:10
Thanks again .

I don't know. But i think this is not the last version of the main.cpp . There are some logical errors. But i have solved it myself.

I comment out the lines with globstruct. My engine has another structure.

some issues that I have received in my engine, thanks to this example.

dbScreenInvalid -> I insert a dummy function. In the Source of DarkGDK, I can only see that this function is used to check the activation change to this window.
g_pGlob->hWnd -> Insert a new Function to receive the Window-Handle ( dbGetWindowHandle() )
check active Window -> There is a Function dbIsActiveWindow() in my Engine.

These example help me much. Has any one more of this?

Share your knowledge. It's a way to achieve immortality. (Tenzin Gyatso)
Pixie-Particle-Engine
Gunslinger
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Posted: 18th Oct 2013 20:06
Awesome, is your engine based on OpenGL or Direct X?
Would be great to use it for Crossplattform (/OpenGL)

Sorry, got no 2D code atm.
MadBit
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Posted: 21st Oct 2013 06:27
For now, only DirectX (9) is supported. If all functions are integrated and work. I will also support OpenGL (and maybe DX11). If this is all done, I'll maybe make a Linux port.

The first release is planned after the completion of all functions of the DGDK.

I do not know if I can post it here in the forum, because it is not a TGC product.

Share your knowledge. It's a way to achieve immortality. (Tenzin Gyatso)
Pixie-Particle-Engine

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