35k lines of code is quite impressive.
it also kinda weird.
why weird? "im starting to write a new game" and already 35k lines of code?
people finishing large projects with just 10k lines of code.
i suggest you to check your code and see if you can modify it
if you asking if there is a faster way to compile 35k lines of code?
then the answer is no.
but you can modify your code into smaller.
how?
use scripts and external files.
so when the game starts, he will get the database out of the file..
for example.
if you puting 10000 objects in the map, and those 10k objects takes 10k lines of code, you can minimize it to maximum 50 lines of code
how?
simple, make a reading engine from your exe that opens a text file and reads the next lines:
"LoadObj: MyObj.x"
"PosObj: X, Y, Z"
"RotObj: X, Y, z"
and so on.
And in DBP, all you do is:
Load from file "myfile.txt"
repeat
if Text$ = "LoadObj" then load object Text2$,FreeObj()
...
until EoF
so basicly you will save compile time, you will save load time and you will save space.
thats the smartest way to do coding.
scripts are usefull all the time
i hope i helped, Good Luck.