The method I came up with works on Windows as long as I only load no more than 40 images on Windows, but crashes on my Nook.
The method cycles through images using SetSpriteImage.
The alternative method that doesn't crash on Nook uses AddSpriteAnimationFrame to build an animated sprite, but the playback on Nook is really slow.
I am trying to workaround not being able to have sprites over video, but I don't see a way that works on both Windows and my Nook device.
Hopefully, version 2 will come to the rescue??
using: AppGameKit V108 build19
www.mindsclay.com
lucifermagus.mindsclay.com (not working with Firefox)