Thanks you for your help

but I have still problems. because when I print the score on the screen the score-number fall immediately directly into the floor. I have added a video, there you can see my problem. Here is my code
#constant bg 6
#constant platform 2
#constant goal 4
#constant danger2 5
#constant _TRUE = 1
#constant _FALSE = 0
#constant _JUMPSPEED 4
#constant _JUMPPOWER 15
x# = 50
y# = 448
speed# = 4
Rem *********DISPLAY*********
autocam off
backdrop on
color backdrop 0
sync
sync rate 60
SET DISPLAY MODE 512, 512, 32
Rem *********SPRITE**********
Load image "sprites\Textures\crate2.jpg", bg
Load image "sprites\TRYMS\platform.png", platform
Load image "sprites\TRYMS\goal.png", goal
Load image "sprites\TRYMS\danger2.png", danger2
Rem *********PLAYER_SPRITE**********
create animated sprite 1, "sprites\TRYMS\squareright.png", 1,1,1
sprite 1, 32, 448, 1
show sprite 1
Rem **********COIN_SPRITE***********
create animated sprite 8, "sprites\TRYMS\coin.png",1,1,8
sprite 8,32*4, 448,8
show sprite 8
create animated sprite 9, "sprites\TRYMS\coin.png",1,1,9
sprite 9,32*5, 448,9
show sprite 9
create animated sprite 10, "sprites\TRYMS\coin.png",1,1,10
sprite 10,32*6, 448,10
show sprite 10
create animated sprite 11, "sprites\TRYMS\coin.png",1,1,11
sprite 11,32*7, 448,11
show sprite 11
Rem ********PASTE_IMAGE*********
do
Paste image bg,0,0
Paste image platform,0,480,1
Paste image platform,32,480,1
Paste image platform,32*2,480,1
Paste image platform,32*3,480,1
Paste image platform,32*4,480,1
Paste image platform,32*5,480,1
Paste image platform,32*6,480,1
Paste image platform,32*7,480,1
Paste image platform,32*8,480,1
Paste image platform,32*9,480,1
Paste image platform,32*10,480,1
Paste image platform,32*11,480,1
Paste image platform,32*12,480,1
Paste image platform,32*13,480,1
Paste image platform,32*14,480,1
Paste image platform,32*15,480,1
Paste image platform,32*9,448,1
Paste image platform,32*10,448,1
Paste image platform,32*11,448,1
Paste image platform,32*10,416,1
Paste image platform,32*11,416,1
Paste image platform,32*11,384,1
Paste image danger2,32*12,430,1
Paste image goal,32*15,448,1
Rem ********SCORE********
box 0,0,100,25, RGB(0,0,0),RGB(0,255,0),RGB(0,0,255),RGB(0,255,255)
text 3,3, "SCORE = 0"
if sprite hit(1,8)=1 then inc score, 1
if sprite collision(1,8)then sprite 8,600,600,8
if sprite hit(1,9)=1 then inc score, 1
if sprite collision(1,9)then sprite 9,600,600,9
if sprite hit(1,10)=1 then inc score, 1
if sprite collision(1,10)then sprite 10,600,600,10
if sprite hit(1,11)=1 then inc score, 1
if sprite collision(1,11)then sprite 11,600,600,11
print score
Rem *********JUMP*********
x# = x# + (rightkey()-leftkey())*speed#
sprite 1,x#,y#,1
if upkey() then _Jump = _TRUE
if _Jump = _TRUE
inc jump#,_JUMPSPEED
y# = y#-_JUMPPOWER*cos(jump#)
if jump# = 180
y# = 448
jump# = 0
_Jump = _FALSE
ENDIF
ENDIF
Rem *********************
LOOP