Hi Kensupen,
It's nice to hear from you.
Yes, I did try your example before, and found it to work nicely, with the less accuracy. It's accuracy vs. speed really. Nice to see someone else working in the field
That 2 minute shut-off you're experiencing is the demo time limit mentioned earlier. So it is there on purpose. This is a test demo for the shareware version we'll be releasing.
And you know, there's really no reason people can't use both systems. People could use your system if they want a speed boost and use our DLL for the ray-cast functions (like used for the targeting dot in the demo above).
We are slowly putting together a nice software archive (for lack of better terms) on our website. If you check the link in my sig you'll see some stuff at the bottom of the page, etc...
If you'd like to work something out (I leave the door open to you) we may like to write an article and possibly co-host your collision detection source from our website. Then we could offer it to users as a speedy alternative to our own. No pressure or anything, but feel free to contact me at
[email protected] if you'd like to share ideas or maybe make some agreements
We are working with another person, and may see a physics package coming to the site too
Again, great to hear from you.
Thanks for the post!