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FPSC Classic Product Chat / HD Graphisc for fpsc?

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Grip Studios
12
Years of Service
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Joined: 2nd Oct 2013
Location: Call of Duty Ghost Ps4
Posted: 11th Oct 2013 09:55 Edited at: 11th Oct 2013 11:48
i need to know how to get HD quality graphics for a game im making please tell if theres any way to achieve this please someone tell me do i change the setting in the setup ini file or what please nad thank you

by the way im using fpsc v1.19


-Grip Games-
Wolf
18
Years of Service
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 11th Oct 2013 13:48 Edited at: 11th Oct 2013 13:50
Hey Grip.

Well, first of all: for HD graphics... you have to make them. There is not setting you amp up like in a videogame(of course). Sure, in the setup.ini of your final build you can elevate the resolution but thats not really going to help, is it?

HD Graphics are in the textures, the shaders and the models you use. (altough this is not directly "graphics" but the way you design your level matters too.)

You best get familiar with the artsoftware you intend to use,for example: Photoshop, and your 3D editing software.

Remember to get FPSC's shader system to know, it has a few different rules than the material systems in most engines.

I dont want to sound disencouraging, but you will likely need a year or two of experience to create HD quality graphics but...really: The path is the destination if you like designing stuff.

Also look at FPSC-HD stuff by EAI and Bond1...learn how their assets are constructed.

Happy development



-Wolf

Check this out about HD texturing.

Textures are insanely important when it comes to making a game look good. Never neglect them.

http://www.serygalacaffeine.com
"absurdity has become necessity"
unfamillia
15
Years of Service
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Joined: 26th Jul 2010
Location: Preston, Lancashire
Posted: 11th Oct 2013 14:44
The test game will always default to a resolution of 1024x768. As Wolf said, you can change the resolution settings in the buildgame.ini, but, this doesn't help you while teting your levels.

Ertlov (developer of the Into series) posted a thread for a workaround to see what your test levels would look like after you build your game. It really works and looks great. I don't actually test anything without using this technique anymore!

Follow his simple instructions and I feel you will achieve what you are after.

However, Wolf is absolutely correct when saying that HD graphics is ALL down to the quality of the textures. Learn about quality textures and the rest will follow.

Jay.

Grip Studios
12
Years of Service
User Offline
Joined: 2nd Oct 2013
Location: Call of Duty Ghost Ps4
Posted: 11th Oct 2013 16:33
wolf and unfamillia thank you for your help

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