For the last couple of weeks, (Since I discovered that the old modeller I used to use doesn't work under Windows 7 or 8, seems it's been a while since I last made a model) most of my spare time has been devoted to learning to use Blender.
I have now reached a point where I have successfully made the models for the level, but I am having issues texturing them.
Initially I tried simple tiled textures. I'm using 4 or 5 256 x 256 seamless textures. It took me a while before it looked right in Blender, but when I exported it and loaded it into AppGameKit it didn't load the Textures automatically (Like I was somehow expecting? DBP always used to do this). Neither could I load the images individually and texture the object with code using the [I]SetObjectImage()[/I] command.
I know that I could unwrap the model, and use a single texture to cover it; but I'm certain that'd involve massive textures and I'd rather stick to smaller ones as my project is aimed at mobile devices.
I also don't seem to be able to tile the UV data (To allow me to texture a wall with a repeated section of the UV map) and get it to load into AppGameKit properly.
Does anyone have any suggestions, or ideas as to what I'm doing wrong? Or is this something that I'm going to have to wait for V2 before I'm able to load in Textured 3D models properly.
Thank you in advance,