Hello again,
I used Lock vertexdata to manipulate my Level Polygons for smooth loading in my game, however as this has to be done every Frame the map scrolls, I would like to do this using memblocks.
I would go on to convert each object into a memblock ( each object is just a single 3d triangle [or polygon] ) and alter this memblock, then converting it back.
However i think the positions of each vertex are in double Format ( for each x y and z ), anyone knows how exactly the memblock will be constructed in dbpro?
I think there Needs to be normal data, some of the Settings data ( wire, transparent, cull and so on ), texture data in General.
Anyone knows the exact order and number of elements that would be stored in Memory for an unanimated 3d object containing just a single polygon?