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DarkBASIC Professional Discussion / Serial Numbers and Anti-Pirating

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Help Me Please168
11
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Joined: 23rd Apr 2013
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Posted: 14th Oct 2013 02:59
On my game, how would I be able to make it where DBPRO can find out if the serial number is correct and make it know if it was typed in twice. Also, how can I make it where the game can be anti-pirated or at least make it harder to pirate?



Thanks
MrValentine
AGK Backer
13
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 14th Oct 2013 07:44
You can use this http://www.thegamecreators.com/?m=view_product&id=2256

Sergey K
20
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Joined: 4th Jan 2004
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Posted: 14th Oct 2013 15:56 Edited at: 14th Oct 2013 16:04
i guess the only thing you can do is using server to handle it all..
once u enter a serial in your game, it will check at the server if its already been registred..

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GreenDixy
15
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Joined: 24th Jul 2008
Location: Toronto
Posted: 15th Oct 2013 06:11
As Sergey K said, Have it check/connect to a server/database "sql" comes to mind. Have a sql table, Just for the keys alone. So every time someone uses a key, It will add it to that list then if someone trys and use the key the program will be like hey I see this key already no go. of course you will also need a system in play to have it so the actual user can reset it incase of lost key.

Another system no clue on how to do this to help with hacks that attach its self to a game, if you can figure it out if a program attach's its self to yours, the game will shut down and send a signal hey there trying to cheat the system .

Lots of ideas/ways to do anti cheat/hack systems.

All depends on the type of game you are trying to do and what is needed.

.:: Http://DeanWorks.Ca ::.
My software never has bugs. It just develops random features.
Help Me Please168
11
Years of Service
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Joined: 23rd Apr 2013
Location:
Posted: 17th Oct 2013 23:05
Thanks MrValentine for the smart oacker pro thing (I will try it). Thanks GreenDixy and Sergey K for what I should try to do.

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